Difference between revisions of "Fire Dance"
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Terpsichore (Talk | contribs) |
Terpsichore (Talk | contribs) |
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| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] | | cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]] | ||
| cf_value = 1 | | cf_value = 1 | ||
− | | prereqs = ([[ | + | | prereqs = ([[Gunslinger|Gunslinger's]]) Desperado Lv. 5 |
}} | }} | ||
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|- | |- | ||
! 1 | ! 1 | ||
− | | | + | | 1500% |
− | | | + | | 40% |
|- | |- | ||
! 2 | ! 2 | ||
− | | | + | | 1750% |
− | | | + | | 50% |
|- | |- | ||
! 3 | ! 3 | ||
− | | | + | | 2000% |
− | | | + | | 60% |
|- | |- | ||
! 4 | ! 4 | ||
− | | | + | | 2250% |
− | | | + | | 70% |
|- | |- | ||
! 5 | ! 5 | ||
| 2500% | | 2500% | ||
− | | | + | | 80% |
|} | |} | ||
Line 52: | Line 52: | ||
* '''Fire Dance''' can be used on [[Land Protector]]. | * '''Fire Dance''' can be used on [[Land Protector]]. | ||
* '''Fire Dance''' now fully benefits from Ranged Physical Damage increases. | * '''Fire Dance''' now fully benefits from Ranged Physical Damage increases. | ||
− | * You are unable to move for | + | * You are unable to move for 0.5 seconds after using this skill. |
+ | * Equipment swapping is blocked during the skill's animation. | ||
* The full formula for '''Fire Dance''' is: | * The full formula for '''Fire Dance''' is: | ||
Damage % = Base Damage * (Base level / 100) | Damage % = Base Damage * (Base level / 100) | ||
{{Navbox Gunslinger}} | {{Navbox Gunslinger}} |
Latest revision as of 15:56, 25 September 2020
Fire Dance | |
---|---|
Type: | Offensive Skill |
Levels: | 5 (selectable) |
SP Cost: | 10 × Skill level |
Animation: | 1 second |
Cooldown: | 2 seconds |
Target: | Self |
Area of Effect: | 7x7 |
Ammunition: | 5 Bullets |
Weapons: | Revolvers |
Coins: | 1 |
Status Icon: | |
Prerequisites | |
(Gunslinger's) Desperado Lv. 5 |
Description
Unleashes a relentless barrage of bullets in a 7x7 area around the caster.
This display of gunmanship leaves the enemies dumbfounded, Blinding them by a chance based on skill's level.
Damage scales with Base Level.
Level | Base Damage | Blind Chance |
---|---|---|
1 | 1500% | 40% |
2 | 1750% | 50% |
3 | 2000% | 60% |
4 | 2250% | 70% |
5 | 2500% | 80% |
Notes
- Fire Dance is technically melee, is blocked by Safety Wall instead of Pneuma and is not reduced by Defender. However, the damage is not reflected by effects that reflect melee damage.
- Fire Dance can be used on Land Protector.
- Fire Dance now fully benefits from Ranged Physical Damage increases.
- You are unable to move for 0.5 seconds after using this skill.
- Equipment swapping is blocked during the skill's animation.
- The full formula for Fire Dance is:
Damage % = Base Damage * (Base level / 100)
Gunslinger • Rebel | |
---|---|
1st Job Skills |
Adjustment • Bull's Eye • Chain Action • Cracker • Desperado • Disarm • Dust • Fling • Flip the Coin • Full Buster • Gatling Fever • Ground Drift • Increase Accuracy • Madness Canceller • Magical Bullet • Piercing Shot • Rapid Shower • Single Action • Snake's Eye • Spread Shot • Tracking • Triple Action |
2nd Job Skills |
Anti-Material Blast • Banishing Buster • Binding Trap • Crimson Marker • Dragon Tail • Eternal Chain • Fallen Angel • Fire Dance • Fire Rain • Flicker • Full Throttle • Hammer of God • Heat Barrel • Howling Mine • Mass Spiral • Platinum Alter • Quick Draw Shot • Rich's Coin • Round Trip • Shattering Storm • Slug Shot |
Quests | Gunslinger Job Change Guide • Gunslinger Weapon Quests |
Weapons | Guns |
Ammunition | Bullets |