Difference between revisions of "Round Trip"

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| ammo = 5 Bullets
 
| ammo = 5 Bullets
 
| weapon = [[Guns#Gatling_Guns|Gatling Guns]]
 
| weapon = [[Guns#Gatling_Guns|Gatling Guns]]
| cf_name = [[Coin Flip|<span style="color:black;">Coins</span>]]
+
| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]]
 
| cf_value = 1
 
| cf_value = 1
 
| prereqs = ([[Rebel|Rebel's]]) Fire Rain Lv. 1
 
| prereqs = ([[Rebel|Rebel's]]) Fire Rain Lv. 1

Revision as of 09:12, 2 August 2016

Round Trip-icon.png Round Trip
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 15 + (Skill level × 5)
Cast Delay: 1 seconds
Animation: 1 second
Cooldown: 3 seconds
Target: Self
Knock Back: 3 cells
Area of Effect: 7x7 to 13x13
Ammunition: 5 Bullets
Weapons: Gatling Guns
Coins: 1
Prerequisites
(Rebel's) Fire Rain Lv. 1


Description

Unleashes a barrage of gunfire at all enemies around the caster, dealing damage and knocking them back 3 cells. If a target is knocked into an obstacle, then additional, higher damage will be dealt. Damage scales with DEX.


Level Base Damage Knockback Damage Area of Effect
1 1000% 1500% 7x7
2 1200% 1800% 7x7
3 1400% 2100% 9x9
4 1600% 2400% 11x11
5 1800% 2700% 13x13


Notes

  • You are unable to move for 1 second after using this skill.
  • The full formula for Round Trip (both portions) is:
  Damage % = Base Damage * (Caster's DEX * 2)