Difference between revisions of "Binding Trap"

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* Due to the trap's increasing layout, hotkeying lower levels can prove useful for when there's no space to place a higher level one.
 
* Due to the trap's increasing layout, hotkeying lower levels can prove useful for when there's no space to place a higher level one.
 
* The damage formula for '''Bind Trap''' (normal targets) is:
 
* The damage formula for '''Bind Trap''' (normal targets) is:
  Damage = (10 * Caster's DEX) * (Bind Trap's level + 10) + Targets's current HP / 4
+
  Damage = (10 * Caster's DEX) * (Bind Trap's level + 10) + Targets's current HP / 4
 
* The damage formula for '''Bind Trap''' (boss targets) is:
 
* The damage formula for '''Bind Trap''' (boss targets) is:
  Damage = (20 * Caster's DEX) * (Bind Trap's level + 20) + Casters's current HP
+
  Damage = (20 * Caster's DEX) * (Bind Trap's level + 20) + Casters's current HP
*The full formula for the status effect duration is:
+
* The full formula for the status effect duration is:
  Effect Duration = Status Duration - Target's STR * 0.05 seconds
+
  Effect Duration = Status Duration - Target's STR * 0.05 seconds
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Revision as of 09:05, 28 July 2016

Binding Trap-icon.png Binding Trap
Type: Active Skill
Levels: 5 (selectable)
SP Cost: 28 + (Skill level × 2)
Cast Delay: 1 second
Cooldown: 2 seconds
Duration: 15 + (Skill level × 5) seconds (trap)
Target: Ground
Range: 3~4~4~5~5 (laying range) cells
Area of Effect: 3x3 to 7x7
Catalyst: 1 Special Allow Trap
Coins: 1
Prerequisites
(Rebel's) Fire Dance Lv. 2


Description

Lays down a powerful movement impairing trap which greatly reduces Movement Speed of all affected targets. Duration is decreased based on the affected target's STR. Can be detonated with Flicker to deal high, DEF, FLEE and Reductions ignoring Neutral property damage based on learned skill's level and caster's DEX plus foe's current HP, or caster's if the affected target is a Boss monster. Slowed targets that are caught in the detonation range, will have the status removed. Only 1 Bind Trap can be active at a time. The damage is unaffected by Lex Aeterna


Level Status Duration Area of Effect
1 10s 3x3
2 11s 5x5
3 12s 5x5
4 13s 7x7
5 14s 7x7


Notes

  • Bind Trap cannot be casted if there are any units inside its expected Area of Effect.
  • Casting Bind Trap while the caster has one currently active does nothing.
  • If the caster does not cast Flicker and detonate the trap before the duration expires, 1 Special Alloy Trap will be dropped to the ground near the target area.
  • Active Bind Traps cannot be attacked.
  • Due to the trap's increasing layout, hotkeying lower levels can prove useful for when there's no space to place a higher level one.
  • The damage formula for Bind Trap (normal targets) is:
  Damage = (10 * Caster's DEX) * (Bind Trap's level + 10) + Targets's current HP / 4
  • The damage formula for Bind Trap (boss targets) is:
  Damage = (20 * Caster's DEX) * (Bind Trap's level + 20) + Casters's current HP
  • The full formula for the status effect duration is:
  Effect Duration = Status Duration - Target's STR * 0.05 seconds