Difference between revisions of "Magical Bullet"

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(Created page with "{{Skill Info | class = Gunslinger; | type = Supportive | levels = 1 | spcost = 7 | delay = x second | target = Enemy | range = (Weapon range + Snake's Eye) | el...")
 
 
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{{Skill Info
 
{{Skill Info
 
| class = Gunslinger;
 
| class = Gunslinger;
| type = Supportive
+
| type = Offensive
 
| levels = 1
 
| levels = 1
| spcost = 7
+
| spcost = 10
| delay = x second
+
 
| target = Enemy
 
| target = Enemy
| range = (Weapon range + [[Snake Eyes|Snake's Eye]])
+
| range = (Weapon range + [[Snake's Eye]])
| element = Ghost
+
| cf_name = [[Flip the Coin|<span style="color:black;">Coins</span>]]
| cf_name = [[Coin Flip|<span style="color:black;">Coins</span>]]
+
 
| cf_value = 1
 
| cf_value = 1
| prereqs = ([[Gunslinger|Gunslinger's]]) Flip the Coin Lv.1
+
| prereqs = ([[Gunslinger|Gunslinger's]]) Flip the Coin Lv. 1
 
}}
 
}}
 +
 
== Description ==
 
== Description ==
Spends 1 Coin to fire a magic shot that does not use any bullets, inflicting an amount of [[Ghost]] property damage equal to the caster's [[ATK]] + [[MATK]].
+
Spends 1 Coin to fire a mystical shot that ignores FLEE and does not use any bullets, inflicting an amount of damage<br>
 +
equal to the caster's [[ATK]] + [[MATK]], converting it all to normal magical damage of ammo's element.<br>
 +
This skill is boosted by Ranged Damage % effects.
 +
 
 +
 
 +
=== Notes ===
 +
* This skill behaves like spell damage-wise but it is blocked by '''Pneuma''', '''Auto Guard''', '''Parrying''' and '''Reverse Tatami''',<br> not '''Cast-off Cicada Shell''' or '''Illlusionary Shadow''' though.
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 17:15, 25 September 2020

Magical Bullet-icon.png Magical Bullet
Type: Offensive Skill
Levels: 1
SP Cost: 10
Target: Enemy
Range: (Weapon range + Snake's Eye) cells
Coins: 1
Prerequisites
(Gunslinger's) Flip the Coin Lv. 1


Description

Spends 1 Coin to fire a mystical shot that ignores FLEE and does not use any bullets, inflicting an amount of damage
equal to the caster's ATK + MATK, converting it all to normal magical damage of ammo's element.
This skill is boosted by Ranged Damage % effects.


Notes

  • This skill behaves like spell damage-wise but it is blocked by Pneuma, Auto Guard, Parrying and Reverse Tatami,
    not Cast-off Cicada Shell or Illlusionary Shadow though.