Difference between revisions of "Fire Rain"

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| cooldown = 3 seconds
 
| cooldown = 3 seconds
 
| target = Ground
 
| target = Ground
 +
| range = 10
 
| area = 3x10
 
| area = 3x10
 
| ammo = 10 Bullets
 
| ammo = 10 Bullets
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== Description ==
 
== Description ==
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.
+
Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.<br>
Damage scales with [[Levels#Base_Levels|Base Level]].
+
Damage scales with [[Levels#Base_Levels|Base Level]] and [[DEX]].
  
  
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=== Notes ===
 
=== Notes ===
 
* The removal chance is separate for every affected cell.
 
* The removal chance is separate for every affected cell.
* Compared to official layout and visual effect, the skill has been changed. Vertical layout covers two additional rows of cells, making it effectively 3x10 and the visual effect has been toned down to look less bright and saturated but more fiery.
+
* Vertical layout covers two additional rows of cells, making it effectively 3x10 cells at all angles.
 +
* The visual effect has been toned down to look less bright and saturated yet more fiery.
 
* The full formula for '''Fire Rain''' is:
 
* The full formula for '''Fire Rain''' is:
 
   Damage % =  (Base Damage + DEX Bonus) * (Base level / 120)
 
   Damage % =  (Base Damage + DEX Bonus) * (Base level / 120)
  
 
{{Navbox Gunslinger}}
 
{{Navbox Gunslinger}}

Latest revision as of 19:58, 15 November 2019

Fire Rain-icon.png Fire Rain
Type: Offensive Skill
Levels: 5 (selectable)
SP Cost: 70
Variable Cast Time: 1.8 - (Skill level × 0.2) seconds
Cast Delay: 1 second
Cooldown: 3 seconds
Target: Ground
Range: 10 cells
Area of Effect: 3x10
Ammunition: 10 Bullets
Weapons: Gatling Guns
Prerequisites
(Gunslinger's) Gatling Fever Lv. 5


Description

Sprays incandescent bullets to deal high damage in a 3x10 path while also removing any ground effects by 85% chance.
Damage scales with Base Level and DEX.


Level Base Damage DEX Bonus
1 1000% DEX
2 1250% DEX*2
3 1500% DEX*3
4 1750% DEX*4
5 2000% DEX*5



Notes

  • The removal chance is separate for every affected cell.
  • Vertical layout covers two additional rows of cells, making it effectively 3x10 cells at all angles.
  • The visual effect has been toned down to look less bright and saturated yet more fiery.
  • The full formula for Fire Rain is:
  Damage % =  (Base Damage + DEX Bonus) * (Base level / 120)