Difference between revisions of "Status Effects Draf"

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(Created page with "{{TOCleft}} == Skills that heal several statuses == === Clearance === === Cure === === Cure Free === === Dispel === === Gospel === === Inspiration === === King's Grace === ===...")
 
(Mob inflicted statuses)
 
(3 intermediate revisions by the same user not shown)
Line 22: Line 22:
 
=== Bleeding ===
 
=== Bleeding ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 
| style="text-align:left;" |
 
| style="text-align:left;" |
[[image:Bleeding-status-ico.png|link=|caption]]
 
'''Effects'''
 
 
* Drains between(1~600)+200 HP every second
 
* Drains between(1~600)+200 HP every second
 
* Natural HP/SP recovery is disabled
 
* Natural HP/SP recovery is disabled
 
+
|| [[image:Bleeding-status-ico.png|link=|caption]]
'''Resist/Recovery'''
+
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 
* [[AGI]] is the main stat to reduce the chance of Bleeding.
 
* [[AGI]] is the main stat to reduce the chance of Bleeding.
* [[Mercenaries|Mercenary's]] skill [[Compress]] can heal the status.
+
* Tera's Power of Gaia grants immunity to the status
* Genetics {{item | id=12475 Cure Free}}
+
|-
* Full formula for resisting Bleeding:
+
! Full formula
Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500
+
|-
 
+
|| <code>Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500</code>
'''Notable Gears that inflict or help prevent status'''
+
|-
* {{item | id=4336 Ungoliant}} and {{item | id=31326 Woodie card}} grant immunity to the status.
+
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4336 Ungoliant}} grants immunity to the status
 +
* {{item | id=31326 Woodie card}} grants immunity to the status
 
|}
 
|}
  
 
=== Blind ===
 
=== Blind ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 
| style="text-align:left;" |
 
| style="text-align:left;" |
[[image:Blind-status-ico.png|link=|caption]]
 
'''Effects'''
 
 
* Reduces HIT and FLEE by 25%
 
* Reduces HIT and FLEE by 25%
* Reduces Sight of the player
+
* Reduces Sight of the target
 
+
|| [[image:Blind-status-ico.png|link=|caption]]
'''Resist/Recovery'''
+
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 
* [[AGI]] is the main stat to reduce the chance of Bleeding.
 
* [[AGI]] is the main stat to reduce the chance of Bleeding.
 
* [[Mercenaries|Mercenary's]] skill [[Benediction]] can heal the status.
 
* [[Mercenaries|Mercenary's]] skill [[Benediction]] can heal the status.
*
+
|-
 
+
! Full formula
'''Notable Gears that inflict or help prevent status'''
+
|-
* {{item | id= Deviruchi card}} grants immunity to the status.
+
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4122 Deviruchi card}} grants immunity to this status
 +
* {{item | id=4330 Evil Snake Lord card}} grants immunity to this status
 
|}
 
|}
  
 
=== Confusion ===
 
=== Confusion ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target walks in a random direction each time it decides to move
 +
|| [[image:Confusion-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[Cure]] will heal this status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=31300 Alchemist's Mask}} grants immunity to this status
 +
|}
 
=== Curse ===
 
=== Curse ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Reduces walk speed severely
 +
* Sets total [[LUK]] to 0
 +
* Reduces [[ATK]] by 25%
 +
|| [[image:Curse-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[LUK]] will reduce the duration and chance of the status
 +
* Having 0 total [[LUK]] renders you immune to the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4330 Evil Snake Lord Card}} grants immunity to this status
 +
|}
 
=== Freeze ===
 
=== Freeze ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target can't move or attack and can't use skills or items
 +
* Changes the element of the target to [[Water|Lvl. 1 Water]]
 +
* Increases [[MDEF]] of the target by 25
 +
* Reduces [[FLEE]] to 0
 +
* Makes the target immune against certain skills ([[Storm Gust]], [[Frost Nova]], [[Lex Aeterna]])
 +
* Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]])
 +
|| [[image:Frozen-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[Undead]] element targets are immune to this status by default
 +
* [[Recovery]] will cure this status
 +
* [[Warmer]] prevents and cures the status
 +
* [[MDEF]] will decrease the chance of the status and gives immunity at 100 [[MDEF]]
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4105 Marc Card}} grants immunity to this status
 +
* {{item | id=4141 Evil Druid Card}} grants element based immunity to the status
 +
* {{item | id=4386 Detardeurus Card}} grants immunity to this status
 +
|}
 
=== Poison ===
 
=== Poison ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Reduces targets [[DEF]] by 25%
 +
* Drains HP from the target
 +
* Enables certain skills ([[Poison Buster]])
 +
* Turns the screen of players purple
 +
|| [[image:Poison-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[Slow Poison]] halts the HP drain for the duration specified
 +
* [[VIT]] will reduce the chance and duration of the status
 +
* All lingering AoEs will ignore all kinds of resist and will still apply all effects while the target is standing in them
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=31326 Woodie card}} grants partial immunity to the status
 +
* {{item | id=2614 Eye of Dullahan}} grants partial immunity to the status
 +
|}
 
=== Silence ===
 
=== Silence ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Prevents the target from casting any skill
 +
|| [[image:Silence-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[Cure]] will cure the status
 +
* [[Lex Divina]] will cure the status
 +
* [[Silentium]] will cure the status
 +
* [[INT]] reduces the chance and duration of the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4112 Marduk Card}} grants immunity to the status
 +
|}
 
=== Sleep ===
 
=== Sleep ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target can't move or attack and can't use skills or items
 +
* Reduces [[FLEE]] to 0
 +
* Doubles [[CRIT]] chance on the target
 +
* Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]])
 +
|| [[image:Sleep-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Getting hit cancel the status
 +
* [[AGI]] reduces the chance of getting inflicted by the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4127 Nightmare Card}} grants immunity to the status
 +
|}
 
=== Stone ===
 
=== Stone ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target can't move or attack and can't use skills or items
 +
* Changes the element of the target to [[Earth|Lvl. 1 Earth]]
 +
* Increases [[MDEF]] of the target by 25
 +
* Reduces [[FLEE]] to 0
 +
* Drains HP from the target
 +
* Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]])
 +
|| [[image:Petrification-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[Undead]] element is immune to the status by default
 +
* Getting Hit cancels the status
 +
* Tera's Power of Gaia grants immunity to the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4141 Evil Druid Card}} grants element based immunity to the status
 +
|}
 
=== Stun ===
 
=== Stun ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target can't move or attack and can't use skills or items
 +
* Reduces [[FLEE]] to 0
 +
* Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]])
 +
|| [[image:Stun-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[VIT]] lowers the chance and duration of the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4143 Orc Hero Card}} grants immunity to the status
 +
|}
  
 
==Common Renewal statuses ==
 
==Common Renewal statuses ==
 +
Statuses introduced in renewal can generally only be partially be resisted by base stats and often there are no gears or cards that offer immunity against them either. This makes them more threatening for the player but also a lot more useful against mobs. Some of the statuses can also be healed by new support skills like [[Lauda Agnus]], [[Lauda Ramus]] or [[Warmer]].
  
 
=== Burning ===
 
=== Burning ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Deals a fixed (1000+3%*MaxHP) damage every 3 sec
 +
* Reduces hard [[MDEF]] by 25%
 +
* Makes the target immune to [[Status_Effects#Freezing|Freezing]] and [[Status_Effects#Frozen|Frozen]]
 +
* The damage ticks count as [[Fire]] property attacks so they will free the target from [[Status_Effects#Crystallization|Crystallization]] and [[Spider Web]]
 +
** The damage is still independently calculated without element modifiers
 +
|| [[image:Burning-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* [[VIT]] reduces the duration of the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=27102 Starved Drainliar Card}} grants immunity to this status
 +
* {{item | id=4518 Banaspaty Card}} inflicts the status with melee hits
 +
|}
 +
 
=== Crystallization ===
 
=== Crystallization ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target can't move or attack and can't use skills or items
 +
* Reduces [[FLEE]] to 0
 +
* Increases the damage by 50% when hit by [[Axe]] and [[Mace]] type weapons
 +
* Reduces the damage by 50% when hit by [[Bow]] or [[Dagger]] type weapons
 +
* Drains 2% HP and 1% SP every second
 +
* Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]])
 +
|| [[image:Crystallization-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Having 0 SP cancels and prevents the status
 +
* Having less than 2% HP cancels and prevents the status
 +
* [[VIT]] reduces the duration and grants immunity at a total of 200 VIT
 +
* [[Warmer]] cancels and prevents the status
 +
* Getting hit by a [[Fire]] property attack cancels the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4522 Sropho Card}} inflicts the status on melee hits
 +
|}
 +
 
=== Deep Sleep ===
 
=== Deep Sleep ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Target can't move or attack and can't use skills or items
 +
* Reduces [[FLEE]] to 0
 +
* Increases the damage of the next hit by 50%
 +
* Recovers 2% HP and SP every second
 +
* Some defensive skills are suspended while under the effect of the status ([[Guard]], [[Parry]], [[Weapon Blocking]])
 +
|| [[image:DeepSleep-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Getting hit cancels the status
 +
* [[INT]] Reduces the duration
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4510 Miming Card}} inflicts the status status on melee hits
 +
|}
 +
 
=== Fear ===
 
=== Fear ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Roots the target in place for 2 sec
 +
* Reduces [[HIT]] and [[FLEE]] of the target by 20% for 30 sec
 +
|| [[image:Fear-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* [[Headgear_Connoisseur#Verdant_King.27s_Crown_.5B1.5D|Verdant King's Crown]] inflicts the status on magic hits
 +
|}
 +
 
=== Freezing ===
 
=== Freezing ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Reduces walk speed by 50%
 +
* Reduces [[ASPD]] by 15%
 +
* Reduces [[DEF]] by 10%
 +
* Increases variable and fixed cast of players and monsters by 15%
 +
* Increases damage when hit with [[Jack Frost]]
 +
|| [[image:Freezing-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Getting hit by [[Jack Frost]] cancels the status
 +
* [[Warmer]] prevents and heals the status
 +
* [[Lauda Agnus]] cancels the status
 +
* [[VIT]] and [[DEX]] reduce the duration
 +
|-
 +
! Full formula
 +
|-
 +
|| <code></code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* [[Illusion_of_Ice#Loot| Gelid Specter Card]] inflicts the status on physical and magical hits
 +
|}
  
 
== Skill specific statuses ==
 
== Skill specific statuses ==
Line 138: Line 524:
  
 
== Mob inflicted statuses ==
 
== Mob inflicted statuses ==
 +
These statuses are generally inflicted by an NPC skill that are exclusive to monsters. Statuses in this category can't be resisted or healed and will often also resist [[Dispel]], [[Clearance]], [[Gospel]], [[King's Grace]] and even death. Some gears enable you to auto cast some of the NPC skills related to these statuses.
  
=== Coma ===
 
 
=== Critical Wound ===
 
=== Critical Wound ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Reduces efficiency of heals and healing items by 20% x Skill Level
 +
** Percentage based healing or recovery items aren't affected
 +
|| [[image:Critical_Wound-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Critical Wound is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[KyrieEleison]]
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item |id=2728 Cursed Hand}} inflicts the status on physical hits
 +
|}
 +
 +
=== Dark Blessing ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Reduces HP to 1
 +
|| [[image:Dark_Blessing-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Dark Blessing is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]]<br>The Dark Blessing skill that applies the status is also [[Shadow]] property attack so it's possible to dodge it with Elemental immunity through [[Shadow]] or [[Undead]] armor
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=4141 Evil Druid Card}} grants elemental based immunity against the hit that applies the status
 +
* {{item | id=4119 Bathory Card}} grants elemental based immunity against the hit that applies the status
 +
|}
 +
 
=== Hallucination ===
 
=== Hallucination ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Turns the screen upside-down
 +
* Randomizes the damage numbers you are seeing
 +
|| [[image:Hallucination-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Panacea and Royal Jelly cure you from the status
 +
* Hallucination is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]]
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=31300 Alchemist's Mask}} grants immunity to the status
 +
|}
 +
 
=== Hell Power ===
 
=== Hell Power ===
=== Orcish ===
+
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* The affected target can not be resurrected
 +
* The affected target can not be targeted by [[Devotion]]
 +
|| [[image:Hell_Power-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Hell Power is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]]
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=1186 Death's Guidance}} inflicts the status to the wielder and everyone around them
 +
|}
 +
 
 +
=== Orcish Face ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Turns the targets face to a green orcish face
 +
|| [[image:Orcish_Face-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Hallucination is generally applied by a damage skill, so protecting against that initial hit will prevent the status<br>This can be achieved through [[FLEE]], [[DEF]] or through guarding effects like [[Guard]], [[Parry]], [[Weapon Blocking]] and [[Kyrie Eleison]]
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* NA
 +
|}
 +
 
 
=== Slow Cast ===
 
=== Slow Cast ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Increases variable and fixed cast time by 20%*skill level
 +
|| [[image:Slow_Cast-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* :^) Serves you right playing a caster class
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict <s>or help prevent status</s>'''
 +
|-
 +
| style="text-align:left;" |
 +
* {{item | id=13028 Tooth Blade}} casts wide Slow Cast on physical hits
 +
|}
 +
 
=== Stop ===
 
=== Stop ===
 +
{| class="wikitable"
 +
|-
 +
! Effects !! Status Icon
 +
|-
 +
| style="text-align:left;" |
 +
* Prevents the target from walking
 +
|| [[image:Stop-status-ico.png|link=|caption]]
 +
|-
 +
! '''Resist/Recovery'''
 +
! Animation
 +
|-
 +
| style="text-align:left;" |
 +
* Killing the caster does ''NOT'' cancel the status
 +
* Teleportation cancels the status
 +
|-
 +
! Full formula
 +
|-
 +
|| <code>100%</code>
 +
|-
 +
!'''Notable Gears that inflict or help prevent status'''
 +
|-
 +
| style="text-align:left;" |
 +
* NA
 +
|}

Latest revision as of 13:24, 7 June 2018

Skills that heal several statuses

Clearance

Cure

Cure Free

Dispel

Gospel

Inspiration

King's Grace

Lauda Agnus

Lauda Ramus

Offertorium

Panacea

PP Cure

Royal Jelly

Status Recovery

Common statuses

Pre-renewal status effects that generally have a lot of skills and gears that will incflict them. A majority of even lower level mobs will at least have one of these statuses, with higher level mobs often inflicting several with little downtime. Statuses in this category can normally be resisted by base stats and it's possible to gain immunity to them this way. They also have several gears that will reduce the chance to get them or will outright give immunity to them.

Bleeding

Effects Status Icon
  • Drains between(1~600)+200 HP every second
  • Natural HP/SP recovery is disabled
caption
Resist/Recovery Animation
  • AGI is the main stat to reduce the chance of Bleeding.
  • Tera's Power of Gaia grants immunity to the status
Full formula
Resist % = AGI / 150 + luk /1500 + (baselevel-targetlevel)/1500
Notable Gears that inflict or help prevent status

Blind

Effects Status Icon
  • Reduces HIT and FLEE by 25%
  • Reduces Sight of the target
caption
Resist/Recovery Animation
Full formula
Notable Gears that inflict or help prevent status

Confusion

Effects Status Icon
  • Target walks in a random direction each time it decides to move
caption
Resist/Recovery Animation
  • Cure will heal this status
Full formula
Notable Gears that inflict or help prevent status

Curse

Effects Status Icon
  • Reduces walk speed severely
  • Sets total LUK to 0
  • Reduces ATK by 25%
caption
Resist/Recovery Animation
  • LUK will reduce the duration and chance of the status
  • Having 0 total LUK renders you immune to the status
Full formula
Notable Gears that inflict or help prevent status

Freeze

Effects Status Icon
caption
Resist/Recovery Animation
  • Undead element targets are immune to this status by default
  • Recovery will cure this status
  • Warmer prevents and cures the status
  • MDEF will decrease the chance of the status and gives immunity at 100 MDEF
Full formula
Notable Gears that inflict or help prevent status

Poison

Effects Status Icon
  • Reduces targets DEF by 25%
  • Drains HP from the target
  • Enables certain skills (Poison Buster)
  • Turns the screen of players purple
caption
Resist/Recovery Animation
  • Slow Poison halts the HP drain for the duration specified
  • VIT will reduce the chance and duration of the status
  • All lingering AoEs will ignore all kinds of resist and will still apply all effects while the target is standing in them
Full formula
Notable Gears that inflict or help prevent status

Silence

Effects Status Icon
  • Prevents the target from casting any skill
caption
Resist/Recovery Animation
  • Cure will cure the status
  • Lex Divina will cure the status
  • Silentium will cure the status
  • INT reduces the chance and duration of the status
Full formula
Notable Gears that inflict or help prevent status

Sleep

Effects Status Icon
  • Target can't move or attack and can't use skills or items
  • Reduces FLEE to 0
  • Doubles CRIT chance on the target
  • Some defensive skills are suspended while under the effect of the status (Guard, Parry, Weapon Blocking)
caption
Resist/Recovery Animation
  • Getting hit cancel the status
  • AGI reduces the chance of getting inflicted by the status
Full formula
Notable Gears that inflict or help prevent status

Stone

Effects Status Icon
  • Target can't move or attack and can't use skills or items
  • Changes the element of the target to Lvl. 1 Earth
  • Increases MDEF of the target by 25
  • Reduces FLEE to 0
  • Drains HP from the target
  • Some defensive skills are suspended while under the effect of the status (Guard, Parry, Weapon Blocking)
caption
Resist/Recovery Animation
  • Undead element is immune to the status by default
  • Getting Hit cancels the status
  • Tera's Power of Gaia grants immunity to the status
Full formula
Notable Gears that inflict or help prevent status

Stun

Effects Status Icon
  • Target can't move or attack and can't use skills or items
  • Reduces FLEE to 0
  • Some defensive skills are suspended while under the effect of the status (Guard, Parry, Weapon Blocking)
caption
Resist/Recovery Animation
  • VIT lowers the chance and duration of the status
Full formula
Notable Gears that inflict or help prevent status

Common Renewal statuses

Statuses introduced in renewal can generally only be partially be resisted by base stats and often there are no gears or cards that offer immunity against them either. This makes them more threatening for the player but also a lot more useful against mobs. Some of the statuses can also be healed by new support skills like Lauda Agnus, Lauda Ramus or Warmer.

Burning

Effects Status Icon
  • Deals a fixed (1000+3%*MaxHP) damage every 3 sec
  • Reduces hard MDEF by 25%
  • Makes the target immune to Freezing and Frozen
  • The damage ticks count as Fire property attacks so they will free the target from Crystallization and Spider Web
    • The damage is still independently calculated without element modifiers
caption
Resist/Recovery Animation
  • VIT reduces the duration of the status
Full formula
Notable Gears that inflict or help prevent status

Crystallization

Effects Status Icon
  • Target can't move or attack and can't use skills or items
  • Reduces FLEE to 0
  • Increases the damage by 50% when hit by Axe and Mace type weapons
  • Reduces the damage by 50% when hit by Bow or Dagger type weapons
  • Drains 2% HP and 1% SP every second
  • Some defensive skills are suspended while under the effect of the status (Guard, Parry, Weapon Blocking)
caption
Resist/Recovery Animation
  • Having 0 SP cancels and prevents the status
  • Having less than 2% HP cancels and prevents the status
  • VIT reduces the duration and grants immunity at a total of 200 VIT
  • Warmer cancels and prevents the status
  • Getting hit by a Fire property attack cancels the status
Full formula
Notable Gears that inflict or help prevent status

Deep Sleep

Effects Status Icon
  • Target can't move or attack and can't use skills or items
  • Reduces FLEE to 0
  • Increases the damage of the next hit by 50%
  • Recovers 2% HP and SP every second
  • Some defensive skills are suspended while under the effect of the status (Guard, Parry, Weapon Blocking)
caption
Resist/Recovery Animation
  • Getting hit cancels the status
  • INT Reduces the duration
Full formula
Notable Gears that inflict or help prevent status

Fear

Effects Status Icon
  • Roots the target in place for 2 sec
  • Reduces HIT and FLEE of the target by 20% for 30 sec
caption
Resist/Recovery Animation
Full formula
Notable Gears that inflict or help prevent status

Freezing

Effects Status Icon
  • Reduces walk speed by 50%
  • Reduces ASPD by 15%
  • Reduces DEF by 10%
  • Increases variable and fixed cast of players and monsters by 15%
  • Increases damage when hit with Jack Frost
caption
Resist/Recovery Animation
Full formula
Notable Gears that inflict or help prevent status

Skill specific statuses

Analyze

Berserk

Blood Sucker

Body Painting

Close Conine

Cross Wound

Dark Claw

Deadly Poison

Decrease AGI

Earth Drive

Electric Shocker

Gloomy Day

Gospel

GX Poison: Death Hurt

GX Poison: Leech End

GX Poison: Magic Mushroom

GX Poison: Paralysis

GX Poison: Pyrexia

GX Poison: Toxin

GX Poison: Venom Bleed

Hallucination Walk Rebound

Harmonize

Infrared Scan

Joint Beat

Jyusatsu

Kagehumi

Kyougaku

Kyoumu

Mandragora

Manhole

Marsh of Abyss

Masquerade Enervation

Masquerade Gloomy

Masquerade Ignorance

Masquerade Laziness

Masquerade Weakness

Mind Breaker

Mysterious Powder

Needle of Paralalyze

Masquerade Unlucky

Oblivion Curse

Oratio

Overawe

Overheat

Provoke

Quagmire

Full Throttle Rebound

Chaos Panic

Smoke Powder

Spiderweb

Stasis

Stomacheache

Strip

Strip Accessory

Tarot

Tear Gas

Thorn Trap

Vacuum Extreme

Venom Impress

Volcanic Ash

White Imprison

Mob inflicted statuses

These statuses are generally inflicted by an NPC skill that are exclusive to monsters. Statuses in this category can't be resisted or healed and will often also resist Dispel, Clearance, Gospel, King's Grace and even death. Some gears enable you to auto cast some of the NPC skills related to these statuses.

Critical Wound

Effects Status Icon
  • Reduces efficiency of heals and healing items by 20% x Skill Level
    • Percentage based healing or recovery items aren't affected
caption
Resist/Recovery Animation
  • Critical Wound is generally applied by a damage skill, so protecting against that initial hit will prevent the status
    This can be achieved through FLEE, DEF or through guarding effects like Guard, Parry, Weapon Blocking and KyrieEleison
Full formula
100%
Notable Gears that inflict or help prevent status

Dark Blessing

Effects Status Icon
  • Reduces HP to 1
caption
Resist/Recovery Animation
  • Dark Blessing is generally applied by a damage skill, so protecting against that initial hit will prevent the status
    This can be achieved through FLEE, DEF or through guarding effects like Guard, Parry, Weapon Blocking and Kyrie Eleison
    The Dark Blessing skill that applies the status is also Shadow property attack so it's possible to dodge it with Elemental immunity through Shadow or Undead armor
Full formula
100%
Notable Gears that inflict or help prevent status
  • Evil Druid Card grants elemental based immunity against the hit that applies the status
  • Bathory Card grants elemental based immunity against the hit that applies the status

Hallucination

Effects Status Icon
  • Turns the screen upside-down
  • Randomizes the damage numbers you are seeing
caption
Resist/Recovery Animation
  • Panacea and Royal Jelly cure you from the status
  • Hallucination is generally applied by a damage skill, so protecting against that initial hit will prevent the status
    This can be achieved through FLEE, DEF or through guarding effects like Guard, Parry, Weapon Blocking and Kyrie Eleison
Full formula
100%
Notable Gears that inflict or help prevent status

Hell Power

Effects Status Icon
  • The affected target can not be resurrected
  • The affected target can not be targeted by Devotion
caption
Resist/Recovery Animation
  • Hell Power is generally applied by a damage skill, so protecting against that initial hit will prevent the status
    This can be achieved through FLEE, DEF or through guarding effects like Guard, Parry, Weapon Blocking and Kyrie Eleison
Full formula
100%
Notable Gears that inflict or help prevent status

Orcish Face

Effects Status Icon
  • Turns the targets face to a green orcish face
caption
Resist/Recovery Animation
  • Hallucination is generally applied by a damage skill, so protecting against that initial hit will prevent the status
    This can be achieved through FLEE, DEF or through guarding effects like Guard, Parry, Weapon Blocking and Kyrie Eleison
Full formula
100%
Notable Gears that inflict or help prevent status
  • NA

Slow Cast

Effects Status Icon
  • Increases variable and fixed cast time by 20%*skill level
caption
Resist/Recovery Animation
  •  :^) Serves you right playing a caster class
Full formula
100%
Notable Gears that inflict or help prevent status

Stop

Effects Status Icon
  • Prevents the target from walking
caption
Resist/Recovery Animation
  • Killing the caster does NOT cancel the status
  • Teleportation cancels the status
Full formula
100%
Notable Gears that inflict or help prevent status
  • NA