Difference between revisions of "Hallucination Walk"
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Temporarily increases the caster's speed to the maximum, increasing [[FLEE]] and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters. | Temporarily increases the caster's speed to the maximum, increasing [[FLEE]] and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters. | ||
− | Requires and consumes | + | Requires and consumes 10% of the user's [[Max HP]] to activate. When the effect ends, [[Movement Speed]] and [[ASPD]] are halved for 25 seconds. |
== Mechanics == | == Mechanics == |
Revision as of 22:57, 8 February 2021
Hallucination Walk | |
---|---|
Type: | Active Skill |
Levels: | 5 |
SP Cost: | 100 |
HP Cost: | 8% of max HP |
Cooldown: | 5 minutes |
Prerequisites | |
Phantom Menace Lv.1 |
Description
Temporarily increases the caster's speed to the maximum, increasing FLEE and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters.
Requires and consumes 10% of the user's Max HP to activate. When the effect ends, Movement Speed and ASPD are halved for 25 seconds.
Mechanics
Every level of the skill increases its duration and bonuses. When another player casts a magical spell, there's a chance to dodge it completely. However, when a monster casts a magical spell, it reduces its damage by a percentage. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.
Level | FLEE Boost | Dodge/Reduction Chance | Duration | SP Cost | HP Cost |
---|---|---|---|---|---|
1 | 50 | 10% | 30s | 100 | 8% |
2 | 100 | 20% | 35s | 100 | 8% |
3 | 150 | 30% | 40s | 100 | 8% |
4 | 200 | 40% | 45s | 100 | 8% |
5 | 250 | 50% | 50s | 100 | 8% |
History
- On 10/06/2015, this skill was modified to reduce damage taken from Magical spells cast by monsters rather than granting a chance to dodge them.