Difference between revisions of "Hallucination Walk"

From LeikaRO wiki
Jump to: navigation, search
(Mechanics)
(updated values and changed the formatting a bit, added a slightly paraphrased description from the in-game skill desc)
Line 2: Line 2:
 
|type = Active  
 
|type = Active  
 
|levels = 5
 
|levels = 5
|spcost = 44 - (Skill level x 4)
+
|spcost = 100
|hpcost = 10% of max HP
+
|hpcost = 8% of max HP
|prereqs = [[Phantom Menace]]
+
|cooldown = 5 minutes
 +
|prereqs = [[Phantom Menace]] Lv.1
  
 
}}
 
}}
  
== Overview ==
+
== Description ==
Creates illusions of the [[Guillotine Cross]], drastically increasing Flee rate and granting a chance to dodge magical spells used by other players or reduce magical damage dealt by monsters.
+
Temporarily increases the caster's speed to the maximum, increasing [[FLEE]] and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters.
 +
 
 +
Requires and consumes 10% of the user's [[Max HP]] to activate. When the effect ends, [[Movement Speed]] and [[ASPD]] are halved for 25 seconds.
  
 
== Mechanics ==  
 
== Mechanics ==  
Every level of the skill increases its duration and bonuses. When another player casts a magical spell, there's a chance to dodge it completely, however, when a monster casts a spell, it flatly reduces its damage, similar to how Monk's [[Steel Body]] works. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.
+
Every level of the skill increases its duration and bonuses. When another player casts a magical spell, there's a chance to dodge it completely. However, when a monster casts a magical spell, it reduces its damage by a percentage. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.
  
After it ends, it will reduce the user's ASPD and Movement Speed by half.
+
{|class=wikitable
 
+
!Level!!FLEE Boost!!{{tooltip|Dodge/Reduction|Magic attacks}} Chance!!Duration!!SP Cost!!HP Cost
{|class=wikitablec
+
!Level!!FLEE Boost!!{{tooltip|Dodge/Reduction|Magic attacks}} Chance!!Duration!!SP Cost
+
 
|-
 
|-
 
!1
 
!1
|50||10%||30s||40
+
|50||10%||30s||100||8%
 
|-
 
|-
 
!2
 
!2
|100||20%||35s||36
+
|100||20%||35s||100||8%
 
|-
 
|-
 
!3
 
!3
|150||30%||40s||32
+
|150||30%||40s||100||8%
 
|-
 
|-
 
!4
 
!4
|200||40%||45s||28
+
|200||40%||45s||100||8%
 
|-
 
|-
 
!5
 
!5
|250||50%||50s||24
+
|250||50%||50s||100||8%
 
|}
 
|}
  
== Miscellaneous ==  
+
== History ==  
 +
 
 +
*On 10/06/2015, this skill was modified to reduce damage taken from Magical spells cast by monsters rather than granting a chance to dodge them.
 +
 
  
*On 10/06/2015, this skill was modified to reduce Magic damage from monsters.
+
{{Navbox Assassin}}

Revision as of 22:53, 8 February 2021

Hallucination Walk-icon.png Hallucination Walk
Hallucination Walk-screen.gif
Type: Active Skill
Levels: 5
SP Cost: 100
HP Cost: 8% of max HP
Cooldown: 5 minutes
Prerequisites
Phantom Menace Lv.1


Description

Temporarily increases the caster's speed to the maximum, increasing FLEE and granting a chance to dodge spells cast by players, or reduce the damage of spells cast by monsters.

Requires and consumes 10% of the user's Max HP to activate. When the effect ends, Movement Speed and ASPD are halved for 25 seconds.

Mechanics

Every level of the skill increases its duration and bonuses. When another player casts a magical spell, there's a chance to dodge it completely. However, when a monster casts a magical spell, it reduces its damage by a percentage. It has a fixed cooldown of 300 seconds, or 5 minutes, at all levels.

Level FLEE Boost Dodge/Reduction Chance Duration SP Cost HP Cost
1 50 10% 30s 100 8%
2 100 20% 35s 100 8%
3 150 30% 40s 100 8%
4 200 40% 45s 100 8%
5 250 50% 50s 100 8%

History

  • On 10/06/2015, this skill was modified to reduce damage taken from Magical spells cast by monsters rather than granting a chance to dodge them.