Difference between revisions of "HP"

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<center>''For information on the class, see [[High Priest]].''</center>
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#REDIRECT [[Max HP]]
== General ==
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Max HP (also called MHP) affects HP Recovery, [[Increase Recuperative Power]], and [[Spirits Recovery]].
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=== 3rd Class HP Table ===
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Current HP values assuming Base Level 175 and Job Level 1, with 0 VIT, no equipment, and no skill modifiers ([[Faith]], [[Rising Dragon]], etc.):
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{| class="wikitable"
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|-
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! Class !! Base HP !! Base HP With Trans Modifier (x1.25)
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|-
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| [[Rune Knight]] || 24392 || 30465
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|-
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| [[Royal Guard]] || 18489 || 23086
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|-
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| [[Guillotine Cross]] || 18135 || 22643
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|-
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| [[Sura]] || 15291 || 19088
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|-
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| [[Mechanic]] & [[Genetic]] || 15026 || 18757
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|-
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| [[Shadow Chaser]] & [[Ranger]] || 14244 || 17780
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|-
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| [[Minstrel]] & [[Wanderer]] || 12352 || 15415
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|-
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| [[Sorcerer]] & [[Arch Bishop]] || 12705 || 15856
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|-
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| [[Warlock]] || 9577 || 11946
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|}
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== Calculation ==
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Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this [http://ro.doddlercon.com/misc/maxhp3.html lookup table] is used. The following is an algorithm how the values of the lookup tables are calculated:
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<pre>
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var BASE_HP = 35;
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BASE_HP += BASE_LEVEL * HP_JOB_B;
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for (var i = 2; i <= BASE_LEVEL; i++) {
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  BASE_HP += Math.round(HP_JOB_A * i);
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}
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var MAX_HP = BASE_HP;
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MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );
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MAX_HP += HP_MOD_A;
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MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );
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</pre>
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Where:
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:'''HP_JOB_A''': See the job modifier table
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:'''HP_JOB_B''': The number in parenthesis, if any. Otherwise 5.
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:'''HP_MOD_A''': Sum of additive modifiers
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:'''HP_MOD_B''': Sum of multiplicative modifiers
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:'''TRANS_MOD''': 1.25 for transcendent classes, 1 otherwise
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Notes:
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:Base HP is the same for all characters with the same job and same level.
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:Increase Base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.
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== Additive Modifiers ==
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*Equipment bonus to VIT: +1 per point
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*[[Faith]]: +200 per level
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*{{Item | id=1365 Apocalipse Card}}: +800 (Armor, refine rate 9~10)
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*{{item | id=4241 Arc Angeling Card}}: +300 (Headgear)
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*{{item | id=4319 Freezer Card}}: +300 (Footgear)
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*{{item | id=4191 Loli Ruri Card}}: +500 (Armor, combo with {{item | id=4208 Miyabi Doll Card}}, {{item | id=4258 Evil Nymph Card}}, and {{item | id=4325 Harpy Card}})
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*{{item | id=4193 Lude Card}}: +300 (Accessory, combo with {{item | id=4294 Quve Card}})
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*{{item | id=4218 Succubus Card}}: +1000 (Armor, combination with {{item | id=4269 Incubus Card}})
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*{{item | id=4382 Yellow Novus Card}}: +500 (Armor)
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*{{item | id=4012 Thiefbug Egg Card}}: +400 (Shield)
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*{{item | id=4014 Roda Frog Card}}: +400 (Armor)
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*{{item | id=4003 Pupa Card}}: +700 (Armor)
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*{{item | id=4002 Fabre Card}}: +100 (Weapon)
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*{{item | id=4011 Picky Egg Card}}: +100 (Armor)
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*{{item | id=4353 Remover Card}}: +800 (Armor, -40 per upgrade level)
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*{{item | id=1617 Survivor's Rod<nowiki>[0]</nowiki>(Dex)}}: +300
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*{{item | id=1618 Survivor's Rod<nowiki>[1]</nowiki>(Dex)}}: +400
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*{{item | id=1619 Survivor's Rod<nowiki>[0]</nowiki>(Int)}}: +300
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*{{item | id=1620 Survivor's Rod<nowiki>[1]</nowiki>(Int)}}: +400
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*{{item | id=2421 Valkyrian Shoes}}: +(5 * base level) ([[Acolyte]], [[Mage]], or [[Archer]] types only)
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*[[Super Novice]]s at level 99: +2000
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*[[Super Novice]]s at level 150: +2000
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*[[Lerad's Dew]]: see skill description
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== Multiplicative Modifiers ==
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*{{item | id=4013 Andre Egg Card}}: +5% (Shield)
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*{{item | id=4123 Eddga Card}}: -25% (Foot gear)
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*{{item | id=4097 Matyr Card}}: +10% (Foot gear)
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*{{item | id=4031 PecoPeco Card}}: +10% (Armour)
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*{{item | id=4381 Green Ferus Card}}: +10% (Foot gear)
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*{{item | id=4107 Verit Card}}: +8% (Foot gear)
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*{{item | id=4160 Firelock Soldier Card}}: +10% (Foot gear)
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*{{item | id=4302 Tao Gunka Card}}: +100% (Armour)
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*{{item | id=1232 Assassin Dagger}}: +20%
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*{{item | id=2424 Tidal Shoes}} and {{item | id=2528 wool scarf}} Set: +10%
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*{{item | id=2423 Variant Shoes}}: +20% (-1% Maximum HP and Maximum SP per upgrade)
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*[[Battle Chant]] HP Buff +100%
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*[[Frenzy]]: +200%
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*[[Deluge]]: see skill description
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*[[Song of Lutie]]: see skill description
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*[[Taekwon Mission]]: +200% for those who in /taekwon and have 90 baselvl
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*[[Vanguard Force]]: see skill description
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*[[Inspiration]]: see skill description
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== Job Modifiers ==
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=== Novices ===
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{|class="wikitable"
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|- style="font-weight: bold;"
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|style="text-align: center;"|[[Novice]]
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|style="text-align: center;"|[[Super Novice]]
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|-
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|style="text-align: center;"|0
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|style="text-align: center;"|0
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|}
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=== First Job Classes ===
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{|class="wikitable"
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|- style="text-align: center; font-weight: bold;"
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|style="text-align: center;"|[[Swordsman]]
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|style="text-align: center;"|[[Archer]]
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|style="text-align: center;"|[[Thief]]
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|style="text-align: center;"|[[Acolyte]]
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|style="text-align: center;"|[[Merchant]]
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|style="text-align: center;"|[[Mage]]
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|style="text-align: center;"|[[Taekwon]]
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|style="text-align: center;"|[[Ninja]]
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|style="text-align: center;"|[[Gunslinger]]
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|-
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|style="text-align: center;"|0.7
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|style="text-align: center;"|0.5
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|style="text-align: center;"|0.5
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|style="text-align: center;"|0.4
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|style="text-align: center;"|0.4
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|style="text-align: center;"|0.3
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|style="text-align: center;"|0.7
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|style="text-align: center;"|0.8
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|style="text-align: center;"|0.75
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|}
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=== 2-1 Job Classes ===
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{|class="wikitable"
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|- style="font-weight: bold;"
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|style="text-align: center;"|[[Knight]]
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|style="text-align: center;"|[[Hunter]]
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|style="text-align: center;"|[[Assassin]]
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|style="text-align: center;"|[[Priest]]
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|style="text-align: center;"|[[Blacksmith]]
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|style="text-align: center;"|[[Wizard]]
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|style="text-align: center;"|[[Star Gladiator]]
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|-
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|style="text-align: center;"|1.5
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|style="text-align: center;"|0.85
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|style="text-align: center;"|1.1
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|style="text-align: center;"|0.75
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|style="text-align: center;"|0.9
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|style="text-align: center;"|0.5
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|style="text-align: center;"|0.9
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|}
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=== 2-2 Job Classes ===
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{|class="wikitable"
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|- style="font-weight: bold;"
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|style="text-align: center;"|[[Crusader]]
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|style="text-align: center;"|[[Dancer]]/[[Bard]]
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|style="text-align: center;"|[[Rogue]]
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|style="text-align: center;"|[[Monk]]
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|style="text-align: center;"|[[Alchemist]]
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|style="text-align: center;"|[[Sage]]
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|style="text-align: center;"|[[Soul Linker]]
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|-
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|style="text-align: center;"|1.1
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|style="text-align: center;"|0.75
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|style="text-align: center;"|0.85
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|style="text-align: center;"|0.9
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|style="text-align: center;"|0.9
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|style="text-align: center;"|0.75
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|style="text-align: center;"|0.75
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|}
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'''3rd Job Classes have the same HP Modifiers as the 2nd Job they changed from. This also applies to Ninjas and Gunslingers and their 2nd Jobs.'''
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[[Category: Mechanics]]
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Latest revision as of 19:51, 3 December 2014