Difference between revisions of "Auto Counter"
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{{Skill Info | {{Skill Info | ||
+ | | class = Knight | ||
| type = Active | | type = Active | ||
| levels = 5 (Fixed) | | levels = 5 (Fixed) | ||
| prereqs = ([[Swordsman]]) [[Two-Handed Sword Mastery]] Lv. 1 | | prereqs = ([[Swordsman]]) [[Two-Handed Sword Mastery]] Lv. 1 | ||
− | | spcost = 3 | + | | spcost = 3 }} |
+ | == Overview == | ||
+ | The user blocks a physical attack from their target, retaliating with a critical hit. The user must face the target in order to counter their enemy's attack. All monsters, including [[Boss Protocol|Boss]] monsters can have their physical attacks blocked with this skill. While this is ideally applied for tanking purposes, it becomes less effective against multiple opponents as the user must face each target to counter attacks successfully. | ||
+ | |||
+ | The critical hit from this skill has an [[ASPD]]-based delay, making high ASPD-based builds more effective for using this skill, especially against opponents that attack quickly. This skill does not work against skill-based attacks | ||
+ | |||
+ | ==Mechanics== | ||
+ | {| | ||
+ | |- style="vertical-align:top" | ||
+ | || | ||
+ | {{Skill Mechanics | ||
| animation = [[ASPD]] | | animation = [[ASPD]] | ||
| duration = (Skill Level × 0.4) seconds;<br/>Until retaliation | | duration = (Skill Level × 0.4) seconds;<br/>Until retaliation | ||
Line 10: | Line 20: | ||
| range = Melee | | range = Melee | ||
}} | }} | ||
+ | || | ||
+ | {{Skill Levels | ||
+ | |level1 = 0.4s Duration | ||
+ | |level2 = 0.8s Duration | ||
+ | |level3 = 1.2s Duration | ||
+ | |level4 = 1.6s Duration | ||
+ | |level5 = 2.0s Duration | ||
+ | }} | ||
+ | |} | ||
{{Navbox Knight}} | {{Navbox Knight}} |
Latest revision as of 16:20, 9 February 2016
Auto Counter | |
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Type: | Active Skill |
Levels: | 5 (Fixed) |
SP Cost: | 3 |
Prerequisites | |
(Swordsman) Two-Handed Sword Mastery Lv. 1 |
Overview
The user blocks a physical attack from their target, retaliating with a critical hit. The user must face the target in order to counter their enemy's attack. All monsters, including Boss monsters can have their physical attacks blocked with this skill. While this is ideally applied for tanking purposes, it becomes less effective against multiple opponents as the user must face each target to counter attacks successfully.
The critical hit from this skill has an ASPD-based delay, making high ASPD-based builds more effective for using this skill, especially against opponents that attack quickly. This skill does not work against skill-based attacks
Mechanics
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Swordsman • Knight • Lord Knight • Rune Knight | |
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1st Job Skills |
Auto Berserking • Bash • Endure • Fatal Blow • Increase Recuperative Power • Magnum Break • Moving HP Recovery • Provoke • Sword Mastery • Two-Handed Sword Mastery |
2nd Job Skills |
Auto Counter • Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Attack • One-Hand Quicken • Pierce • Riding • Spear Boomerang • Spear Mastery • Spear Stab • Two-Hand Quicken |
Transcendent Skills |
Aura Blade • Concentration • Frenzy • Head Crush • Joint Beat • Parrying • Spiral Pierce • Tension Relax |
3rd Job Skills |
Death Bound • Dragon Breath (Fire) • Dragon Howling • Dragon Training • Dragon Breath (Water) • Enchant Blade • Full Throttle • Hundred Spears • Ignition Break • Phantom Thrust • Rune Mastery • Sonic Wave • Wind Cutter |
Quests | Swordsman Skill Quest • Swordsman Training Quest • Knight Job Change Guide • Knight Skill Quest • Rebirth Walkthrough • Rune Knight Job Change Guide |
Weapons | One-Handed Swords • Spears • Two-Handed Swords |