Template:Skill Mechanics

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Mechanics

Overview

This template can be used on a Skill page to provide detailed information on the mechanics of the skill.

Usage

The mechanics in the table will only display based on what fields are used with the template. Information on the specifics of the fields can be found below.

Remember to erase any unused fields.

{{Skill Mechanics
| time =
| cast_fix =
| cast_var =
| delay =
| animation =
| cooldown =
| duration = 
| target = 
| range =
| range_x = 
| magicrange =
| knock = 
| area = 
| element = 
}}
Field Description
time Skill's cast time, if any
cast_fix Skill's fixed cast time, if any
cast_var Skill's variable cast time, if any
delay Skill's cast delay/after cast/skill delay/global delay, if any
animation Skill's animation delay, if any
cooldown Skill reuse delay, if any. This is different from cast delay if the skill has a reuse delay that is specific to itself.
duration How long the skill lasts
target Target of skill (Self, ally, enemy, ground, etc.)
range Range of the skill. (Melee, magic, ranged, etc.)
range_x Non-conditional range value for skills that have a cell-range but where it is irrelevant from the standpoint of defensive skills or gears because of their non-offensive nature.
area Area of Effect (3x3, 5x5, etc.)
knock Knockback effect of the skill, if any (2 squares, 1 square, etc.)
status Status Effects the skill inflicts on the target
element Skill's primary elemental attribute, if any. Typically "Neutral" unless otherwise specified.