Max HP

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General

Max HP (also called MHP) affects HP Recovery, Increase Recuperative Power, and Spirits Recovery.

3rd Class HP Table

Current HP values assuming Base Level 175 and Job Level 1, with 0 VIT, no equipment, and no skill modifiers (Faith, Rising Dragon, etc.):

Class Base HP Base HP With Trans Modifier (x1.25)
Rune Knight 24392 30465
Royal Guard 18489 23086
Guillotine Cross 18135 22643
Sura 15291 19088
Mechanic & Geneticist 15026 18757
Shadow Chaser & Ranger 14244 17780
Minstrel & Wanderer 12352 15415
Sorcerer & Arch Bishop 12705 15856
Warlock 9577 11946

Calculation

Ragnarok Online does not calculate the base maximum HP of players in real time. Instead, this lookup table is used. The following is an algorithm how the values of the lookup tables are calculated:

var BASE_HP = 35;
  
BASE_HP += BASE_LEVEL * HP_JOB_B;
  
for (var i = 2; i <= BASE_LEVEL; i++) {
  BASE_HP += Math.round(HP_JOB_A * i);
}
  
var MAX_HP = BASE_HP;
  
MAX_HP = Math.floor( MAX_HP * (1 + VIT * 0.01) * TRANS_MOD );
  
MAX_HP += HP_MOD_A;
  
MAX_HP = Math.floor( MAX_HP * (1 + HP_MOD_B * 0.01) );

Where:

HP_JOB_A: See the job modifier table
HP_JOB_B: The number in parenthesis, if any. Otherwise 5.
HP_MOD_A: Sum of additive modifiers
HP_MOD_B: Sum of multiplicative modifiers
TRANS_MOD: 1.25 for transcendent classes, 1 otherwise

Notes:

Base HP is the same for all characters with the same job and same level.
Increase Base HP by 1% per VIT. Then add additive modifiers. Finally add multiplicative modifiers.

Additive Modifiers

Classes and Skills

Cards

  • Apocalipse Card: +800 (Armor, refine rate 9~10)
  • Arc Angeling Card: +300 (Headgear)
  • Freezer Card: +300 (Footgear)
  • Loli Ruri Card: +500 (Armor, combined with Miyabi Doll Card, Evil Nymph Card, and Harpy Card)
  • Lude Card: +300 (Accessory, combined with Quve Card)
  • Succubus Card: +1000 (Armor, combined with Incubus Card)
  • Yellow Novus Card: +500 (Armor)
  • Thiefbug Egg Card: +400 (Shield)
  • Roda Frog Card: +400 (Armor)
  • Pupa Card: +700 (Armor)
  • Fabre Card: +100 (Weapon)
  • Picky Egg Card: +100 (Armor)
  • Remover Card: +800 (Armor, -40 per upgrade level)

Equipment

  • Equipment bonus to VIT: +1 per point
  • Survivor's Rod [0] (Dex): +300
  • Survivor's Rod [1] (Dex): +400
  • Survivor's Rod [0] (Int): +300
  • Survivor's Rod [1] (Int): +400
  • Valkyrian Shoes: +(5 * base level) (Acolyte, Mage, or Archer types only)


Multiplicative Modifiers

Classes and Skills

Cards

  • Andre Egg Card: +5% (Shield)
  • Eddga Card: -25% (Foot gear)
  • Matyr Card: +10% (Foot gear)
  • PecoPeco Card: +10% (Armor)
  • Green Ferus Card: +10% (Foot gear)
  • Verit Card: +8% (Foot gear)
  • Firelock Soldier Card: +10% (Foot gear)
  • Tao Gunka Card: +100% (Armor)

Equipment

  • Assassin Dagger: +20%
  • Tidal Shoes and Wool Scarf Set: +10%
  • Variant Shoes: +20% (-1% Maximum HP and Maximum SP per upgrade)

Job Modifiers

Novices

Novice Super Novice
0 0

First Job Classes

Swordsman Archer Thief Acolyte Merchant Mage TaeKwon Ninja Gunslinger
0.7 0.5 0.5 0.4 0.4 0.3 0.7 0.8 0.75

2-1 Job Classes

Knight Hunter Assassin Priest Blacksmith Wizard Star Gladiator
1.5 0.85 1.1 0.75 0.9 0.5 0.9

2-2 Job Classes

Crusader Dancer/Bard Rogue Monk Alchemist Sage Soul Linker
1.1 0.75 0.85 0.9 0.9 0.75 0.75

3rd Job Classes have the same HP Modifiers as the 2nd Job they changed from. This also applies to Ninjas and Gunslingers and their 2nd Jobs.