Crescent in the Noon

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Crescent in the Noon
caption
Information
Level Range: 100/140/160+
Party Requisites: 1+ Player
Quest Prerequisites: None
Duration: 60/75/90 Minutes
Cooldown: 23 Hours

Overview

The biggest instance to date, it features three difficulty modes which cover the whole level 100~175 range. This flexible instance has something for everybody.
Each difficulty adds one additional boss fight and new equipment, while boosting the overall drop rates.
The cooldowns are exclusive to each difficulty so you can run all three modes every day.
Unlocking a higher difficulty, requires you to fully complete the previous, and to have the appropriate Base Level, which would be 100 for Easy Mode, 140 for Normal Mode and 160 for
Hard Mode. It is possible to finish the Easy Mode without dealing with the final boss, which allows you to complete the main quest and receive EXP, but won't count toward completion.

Upon completing the Easy Mode once, you will receive the caption Necklace of the Priestess (once per account), which can be given powerful enchants, going up to 3 stages.
Besides the normal drops, there's also a shop managed by Shohreh which sells a wide array of articles, from equipment to consumables and Mercenary Scrolls. This shop
uses instance's own currency, caption Dream Debris, and completing higher difficulty modes, unlocks additional articles.

The difficulty mode is managed by the party's leader, and cannot be modified once set, while the instance is active. Party members are able to change their own difficulty mode before going inside, which is done with the aid of High Priestess Niren. All the modes are managed through a single script so it might appear complex on paper, but the switching is pretty straightforward.

You will be met with quite a lot of lore on your way through the instance, with additional bits coming from higher difficulties. Once you have completed a difficuilty, you will be able to skip the dialogues and scripted events that it features. Meaning that completing Easy Mode will allow you to skip the parts exclusive to it, in both Normal and Hard Modes.

This instance is also the first one to feature the custom Instance Reentry System.


Background and Lore

As you stride through the ancient city of Rachel, your attention is caught by High Priestess Niren, standing near a strange portal and surrounded by servants.
She's seeking the aid of foreign adventurers who aren't involved in any way with the local political and religious dramas, and Midgardians fit the bill!

The Pope of Arunafeltz is stuck in a catatonic state, spending most of the day asleep, and daydreaming when awake, barely responding to the world around. Niren suspects that
something from her dreams is keeping the girl trapped, she conjured a portal which allows one to enter that dreamworld as a participant, and needs your help with the exploration.
You're asked, and threatened to keep the whole matter under secret, and it is in your best interests to do so, as the Cult does not mess around with their threats.

If you agree, you will be able to witness and influence events which affect the existence of the Arunafeltz Republic at a whole, to learn about its dark past, the tragic story of The Pope,
her twin brother and the role of the Ice Salamander Ktullanux. Some light will be shed on he nature of the Cult of Freyja and its upper echelon of Freyja's servants.

Completing each difficulty, reveals more of the complex net of stories cast upon the republic, although that only leaves even more loose ends.
You're promised riches and potent magical equipment for your aid and discretion, and that you will obtain, although the greatest reward is preventing the Arunafeltz Republic
from plunging into chaos, at least for some time, as the future is uncertain and the machinations of the Cult may have gotten out of hand a long time ago...


Tips

Most of the run consists of you meeting large packs of guards and fanatics, with some undead dogs. All the encounters have a fixed location, with three non-scripted ambushes inside of the city.
Proper positioning and use of the Pope's mercenary abilities, can make the fights considerably easier.
Temple Guards are sturdy defenders of Freyja's sacred places, employing abilities one would expect from Crusaders, but also those of Rogues, due to their nomadic heritage.
Fanatics are crazed melee fighters who may perform suicidal attacks in higher difficulties, while Zealots are competent spellcasters and healers.
Tracking Undogs are undead servants risen by a joke of Freyja's perhaps. They're quick, agile, deadly yet fragile, and may come back to unlife once destroyed.
It may be a bad idea to tackle the whole group at once in higher difficulties, as they're much sturdier and support each other. Separate them first!

Freyja's Bishop is a miniboss that you will have to defeat multiple times through the run.
These old servants of the Goddess are versatile, defensive fighters and spellcasters, employing a wide array of priestly abilities.
Make sure to move them out of the special Sanctuary effect, and to avoid the special Magnus Exorcismus which will damage you regardless of your element.
In higher difficulties, the bishop has considerable healing abilities which require steady damage output from your part if you wish to progress.

Boss fights feature a wide array of unique abilities, mechanics and AI behaviors.
The traditional tank and spank tactics will not work, and gone are powerhouse abilities such as Earthquake, Hell's Judgement, constant Dispel and Speed Up/Power Up.
Reacting to the various mechanics and moving when required is required, bruteforcing will not work well in this instance. This also implies that small groups are favored over alt trains.
Managing many buffslaves will be exceedingly hard with the fight's mechanics and mobility requirements. Bring a tight-knit and prepared group of wary players instead.
The tank won't be taking brutal damage, but still requires proper support and healing. Alternative tanks are preferred, such as mobile or FLEE based ones.

Loomin

This grieving brother appears to be slow and aloof, but has a wide array of tricks under his sleeve, both of his own creation and also those taught by Ktullanux.
It is recommended to have a tank with moderate mobility which can avoid attacks and pick up the child up quickly.
Movement and repositioning are the keys during this battle. While most of the attacks aren't particularly deadly, failure to react and deal with Frozen Hearts could easily result in a wipe.
Focusing on spellcasting with a few minor physical attacks, Loomin is sturdy and has the tendency to move around with Back Sliding, which is chained into a painful Soul Strike.
He will also chase players with Body Relocation and the consequent Moon Slasher.
Loomin doesn't enjoy getting touched by those he considers unclean, so he will often remove grounds effects under himself with Ganbantein, followed by Pneuma.
His normal attack abilities include a wide array of Water, Neutral and Ghost property physical and magical abilities, Those may target random players, the tank, or both.
Watch out for his special attacks, such as Flash Attack or Wide Frost Diver.
The tank will be getting some of his SP burned at intervals, through Mental Breaker.
In higher difficulties, he may silence the group or damn them with Wide Silence and Wide Curse.
The tank may be disabled with Ice Blast, which inflicts guaranteed, short duration Crystallization.

Higher difficulties add more abilities to the repertoire, and as usual, the lower the HP, the more abilities are unlocked.
Some key cases are signaled by a flavor text and a cast time you can react to, those are underlined below.

Loomin's Special Abilities
Ability Flavor Text Description
Gravitation Field A waste of breath the years behind, In balance with this life, this death! Prioritizes a random player who isn't the tank.
This special version of the High Wizard's ability
deals 10% of Max HP as damage every 0.5s,
so try to move out as fast as possible.
Loomin is able to move and act while the field remains.
Akaitsuki There's no recovery from a stolen dream... Only the tank may be targeted.
Just like the normal ability, it reverses the healing
taken, turning it into damage instead.
Lasts for 10s.
Divine Shield Stop sullying me with your venom!!! Places a shield with a value equal to 10% of Max HP
which absorbs all types of damage and lasts for 1m.
Summon Frozen Heart Has your heart been pierced, frozen and shattered? Prioritizes a random player who isn't the tank.
Summons one Frozen Heart, which is a
stationary monster under Plant protocol.
It will cast Wide Chill in a 5x5 area while
using Snowflake Barrage and Cold Bolt.
Once spawned, a timer will appear on top
of this monster, and if it isn't destroyed before
the timer runs out, the Frozen Heart will self destruct,
using Ice Explosion, which deals very high physical,
Water property damage in a 19x19 cell area and inflicting
unavoidable Crystallization plus Bleeding statuses.
Gravity Crash (Normal Mode+) Suffer the weight of the world just as I have! Screen wide spell which deals miscellaneous damage based
on a percentage of Max HP and the currently carried weight.
Also forces the targets to sit down and roots them for 10s,
with the root's effect blocking the use of movement skills.
Sitting down manually before this ability hits, will halve its
damage and prevent the forceful sit down plus root effects.
Dispel (Hard Mode) You don't deserve those boons... Targets a random player who isn't the tank,
and if there are no other players
around, this ability isn't used.
Internal Collapse (Hard Mode) On the left palm is my dwindled hope, the envoy of your unmaking. One random player who isn't the current tank is prioritized, becoming a living bomb.
The effect is signaled by a ticking sound, an expanding circle,
and a timer over the target's head.
Once 5s have passed, the target will explode, taking 90% of own
Max HP as miscellaneous damage, and inflicting half
of that to all allies in a 17x17 cell area around,
knocking them back 5 cells.
Target Change (Hard Mode) /dum emotion Loomin will simply ignore players under the
Steel Body status, picking a new target instead!

Reflection of Ktullanux

Unlike other incarnations of the legendary Ice Salamander, in this dreamworld, he focuses on brutal physical attacks and treacherous spellcasting of Nifelheim instead of raw Water magic.
Not as tricky as Loomin, the Ice Salamander prefers to inflict devastating direct damage with a combination of Water and Neutral property physical attacks, as well as Ice Breath and Splash Attack.
While deadly, his HIT rate is fairly low, and thus having a FLEE focused tank may help avoid a large portion of damage entirely, while beefy tanks could be taking too much damage to keep up.
The tank will be sometimes getting hit by Shatter Barrier, which removes defensive boons and inflicts miscellaneous damage based on a percentage of Max HP multiplied by the number of boons removed.
Pile Bunker is used constantly if the tank is under the effect of Steel Body.
The Ice Salamander will empower himself with Weapon Quicken and Auto Guard fairly often, so having somebody to remove those buffs will make the fight considerably easier.
Not to say that he forgot the use of Water magic, Jack Frost, Frost Nova and random targeted Lightning Spear of Ice are used from time to time, although his MATK value isn't high.
Debuffing consists of Wide Freeze, Wide Bleeding and random targeted Water Escape Technique.
Ice Blast is used from time to time once the beast's HP hits a low level.

Higher difficulties add more abilities to the repertoire, and as usual, the lower the HP, the more abilities are unlocked.
Some key cases are signaled by a flavor text and a cast time you can react to, those are underlined below.

Reflection's of Ktullanux Special Abilities
Ability Flavor Text Description
Power Up Perhaps I must sharpen my fangs. Just the normal ability we all know, the important factor is that
Shatter Barrier is no longer used while this buff is active.
Snowflake Barrage May your shattered bones bite the permafrost beneath! Casts 12 instances of Falling Ice Pillar in 2.4s,
dealing 250% of MATK per hit while voiding the
chance to Freeze this ability normally has.
Status Down Giving more than you can take, little are minds of men. Prioritizes a random player who isn't the tank.
Decreases All Stats by 30% for 30s.
Wide Crystallization On the seventh day, a blizzard came... Coming right after a full screen Ganbantein, this ability
inflicts Crystallization status to everyone on sight.
Maximized Pain A fellur austan um eitrdala soxum ok sverdum, Slidr heitir su. Turns invulnerable for 10s while reflecting a percentage
of the damage that would be received onto all enemies
in view range, changing own color for the duration.
The end of this status is notified through red text.
Summon Ice Colossus You too must taste my unbridled wrath. Summons one Ice Colossus in an area around self.
This walking glacier is very slow, but also exceedingly powerful.
Upon spawn, it will pick a random target, homing onto it
for 1m, and picking a new one after that time is over.
Dealing extremely high physical damage of Water
and Neutral properties, and using some Water spells,
the Colossus will chase its current target until death.
Shatter Barrier will be used frequently, and being hit
by a physical attack will activate Stone Skin while
being hit by a magical, will replace it with Anti Magic.
Getting trapped, will cause the Colossus to cast
Wide Frost Diver followed by Percentual Heal (10%).
There is also a timer, which will appear on top of the monster upon
its spawn, and once it runs out, the Colossus will become enraged,
gaining Power Up and using physical attacks on chase.
This monster isn't of Boss protocol but cannot be knocked back.
Ice Explosion (Hard Mode) I AM THE NIFLHEIM!!! Deals massive physical, Water property damage in
a 19x19 cell area around and inflicts unavoidable
Crystallization plus Bleeding statuses.
Ice Tomb (Hard Mode) The frozen waters of Fimbulthul wish to skewer your flesh. Prioritizes a random player who isn't the tank.
Traps the target in a cage of Ice Walls for 10s and sets
up an Ice Mine inside, which goes off after a second,
dealing 50% of Max HP as miscellaneous, Water
property damage and inflicting Chill status.
Note that multiple players may be trapped if they're too close.

The Pope

This optional fight, is divided into two different stages, with fairly different combat dynamics and mechanics.

The Pope will begin in her casual outfit (Waning Moon), going onto brutal offensive, employing assassination techniques and tricks
of stealth that she's been taught by a nameless killer who attempted against her life, but was caught and disarmed by the girl.
Taking a liking to the girl, and being indebted to her kindness, he taught her all the secrets of the trade, which she infused with her own holy spells.
This is a hectic phase, with The Pope moving around all the time, changing targets and attempting to quickly eliminate them.
Quick use of defensive abilities is required, paying attention to the targeted players.

Her normal set of attacks includes two combos, high level Holy Cross plus Triple Attack, and Cross Impact plus Critical Slash.
Attempting to kite her, will be met with Charge Attack and Windmill.
Random targets might get hit by Cross Ripper Slasher, and also those she's chasing.
The tank will be constantly getting punished by Pressure and Holy Punishment, which is a Neutral property spell that causes forced Silence and splashes around.
Random targets may get hit by Confessio, which casts a flurry of 9 low level Holy Punishments. Move away from the targeted player!
As her HP dwindles, the party will get debuffed by Wide Decrease Agility, and those close to her, by Wide Lex Aeterna.

The traditional idea of tanking does not work during this fight. Anyone may be targeted, and The Pope doesn't change her aggro in any normal way.
The targeted player must be protected and kept alive, until a new victim is chosen.

Some key abilities are signaled by a flavor text and a cast time you can react to, those are underlined below.

The Pope's (Waning Moon) Special Abilities
Ability Flavor Text Description
Metamorphosis Uhm... I will don my trappings now. Upon reaching 50% of Max HP, The Pope will turn invulnerable
and spend 6s changing clothes, entering the second phase
of the fight and banishing all active Merkabahs.
Buff Round I forgot to buff myself at the start... The Pope buffs herself with Lv.100 Blessing,
Lv.48 Increase Agility and Adjustment.
Target Change I hope your friends aren't as dull. Coming right after Lv.1 Speed Up (NPC_AGIUP),
The Pope drops her current target and picks a new one.
Sanctuary Please stop, you're getting my new clothes dirty! Casts Ganbantein and drops a
special version of Sanctuary on self,
which recovers massive amounts of
HP yet doesn't affect enemies.
Call Merkabah I knocked and knocked, yet the secrets are kept locked. Invokes one Merkabah, which is a stationary slave,
but if The Pope is dragged too far away,
she will recall it back next to her.
This servant will cast Renovatio on self upon spawn,
beginning to support The Pope with abilities such as
Divine Shield, Assumptio, Expiatio and Heal,
becoming more supportive as her HP depletes.
Lv.3 Wide Stun will be cast when Merkabah's own HP depletes.
Perfect Invisibility The Moon is waning, and so your story is coming to its end. Becomes completely invisible for 15s while increasing Movement Speed.
This effect cannot be canceled by damage or any revealing abilities.
Right after, she picks a new target and brands it with Stigmandum,
which is a more powerful, single-target version of Oratio that also
reduces FLEE and increases the chance to get Critically hit.
The marked target will be hit by Lv.10 Joint Beat,
Lv.20 Bash and Lv.2 Holy Light combo every second.
Holy Stampede Will your remains burst into bright fragments of eternity if I do this? Prioritizes a random player who isn't the tank.
Once the cast time finishes, The Pope will charge
the targeted player, dealing very high, Neutral
property physical damage and Stunning for 5s.
This is followed by a second hit, which causes moderate
Holy property physical damage in a 9x9 cell area around
the target, inflicting Blind and Decrease Agility.
The initial portion can be blocked by Pneuma,
and the splashed damage, by Safety Wall.
It is also possible to stop the cast by breaking line of sight.

During the second stage of the fight (Waxing Moon), The Pope takes a more orthodox approach, becoming more defensive and supportive while focusing on spellcasting.
She is considerably slower and not as hyper-active, but still packs quite a punch, and her defenses have been raised.
You will be dealing with higher area damage, and improper management of her slaves can easily turn the fight very chaotic.
Mobility requirements are lower, although the tank must avoid Castigatio, as it can't be soaked through Devotion.

Her normal sets of attacks includes high level Holy Light, Stun Attack plus Dark Cross, and Energy Drain plus Varetyr Spear combos.
Defensive effects aren't many, but they're effective. Assumptio coupled with Archangelus allow her to shrug a lot of damage off.
Area attacks include high level Wide Pressure and Wide Judex.
The main debuff to watch out for is Oratio.

The special abilities are underlined below.

The Pope's (Waxing Moon) Special Abilities
Ability Flavor Text Description
Sanctuary I'm getting a little dizzy... Casts Ganbantein and drops a
special version of Sanctuary on self,
which recovers massive amounts of
HP yet doesn't affect enemies.
Magnus Exorcismus Strange paths to walk upon emerge under our feet. This special version of the Priest's skill, inflicts damage
regardless of the target's race or element.
Archangelus You're forcing me to lay the probabilities low. After setting own Soft DEF and MDEF to 32767, The Pope
buffs herself with Lv.10 Expiatio and picks a new target.
Call Agshekelot This one was blessed as Love but never truly understood, for it devours all in dismay. Invokes one Agshekelot, which is an aggressive
slave that inflicts manageable but quick damage,
debuffs with Deadly Poison and Bleeding,
and also burns SP through Mental Breaker.
Every 9s, it will inflict 10% of Max HP damage upon itself,
and if it dies through this effect or normal damage,
then one Golachab will spawn in its place.
When that happens, another Agshekelot will be called.
Golachab is a beefy spellcaster that uses a wide array
of Fire property spells such as Fire Wave, Fire Ball,
Dragon Fire Formation, Crimson Fire Formation
and debuffs with Wide Burning and Wide Silence.
Golachab will change its target every 30s.
Wide Confessio Hell throbs from your lips, your gaze hovers with ignorance! This ability is cast right after a full-screen Wide Dispel.
Targeting everybody on screen, The Pope uses Confessio,
which casts a flurry of 9 low level Holy Punishments,
dealing Neutral property magical damage that
splashes around and inflicts forced Silence.
Spreading around is imperative to avoid stacked splashed damage.
Sacred Song Spacious was my puzzled mind, lost in the endless maze of creation... Coming right after Divine Shield, this skill will
restore 10% of Pope's Max HP whle reducing
All Stats of enemies on sight by 30% for 30s.
It is possible to interrupt this skill with Spell Breaker or by
tearing down the Divine Shield before cast goes off.
Castigatio Dear madness, please don't let go of my hand... For 10s, The Pope's next melee swing will inflict
20000% of ATK in damage while ignoring FLEE,
Perfect Dodge and all defensive effects.
During this effect, The Pope won't use any skills
so the current target must run away or die!


Monsters

Easy Mode Monsters
Name Level HP Size Race Elements Base EXP Job EXP
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Temple Guard
114 36,600 Medium Demihuman Neutral 1 140,370 112,305
caption
Fanatic
116 40,260 Medium Demihuman Neutral 1 161,430 114,660
caption
Zealot
116 43,920 Medium Demihuman Neutral 1 114,660 161,430
caption
Tracking Undog
118 29,280 Small Undead Undead 1 182,490 182,490
caption
Freyja's Bishop
121 292,800 Medium Demihuman Neutral 2 5,474,700 5,474,700
caption
Loomin
128 1,464,000 Small Angel Neutral 4 21,898,800 (MVP EXP: 8,321,550) 17,519,040
caption
Frozen Heart (Summon)
123 15 Small Formless Water 3 - -
Normal Mode Monsters
Name Level HP Size Race Elements Base EXP Job EXP
caption
Temple Guard
145 146,400 Medium Demihuman Neutral 1 292,425 233,970
caption
Fanatic
147 161,040 Medium Demihuman Neutral 1 336,300 269,070
caption
Zealot
147 175,680 Medium Demihuman Neutral 1 269,070 336,300
caption
Tracking Undog
149 117,120 Small Undead Undead 1 380,175 380,175
caption
Freyja's Bishop
152 1,756,800 Medium Demihuman Neutral 2 16,424,100 16,424,100
caption
Loomin
159 10,540,800 Small Angel Neutral 4 65,696,400 (MVP EXP: 24,964,635) 52,557,120
caption
Frozen Heart (Summon)
154 30 Small Formless Water 3 - -
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Reflection of Ktullanux
160 17,568,000 Large Formless Water 2 98,544,600 (MVP EXP: 37,446,960) 78,835,680
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Ice Colossus (Summon)
154 878,400 Large Formless Water 3 - -
Hard Mode Monsters
Name Level HP Size Race Elements Base EXP Job EXP
caption
Temple Guard
156 366,000 Medium Demihuman Neutral 1 526,380 421,155
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Fanatic
158 402,600 Medium Demihuman Neutral 1 605,340 484,335
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Zealot
158 439,200 Medium Demihuman Neutral 1 484,335 605,340
caption
Tracking Undog
160 292,800 Small Undead Undead 1 684,330 684,330
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Freyja's Bishop
163 4,392,000 Medium Demihuman Neutral 2 49,272,300 49,272,300
caption
Loomin
170 21,960,000 Small Angel Neutral 4 197,089,200 (MVP EXP: 74,893,905) 157,671,360
caption
Frozen Heart (Summon)
165 45 Small Formless Water 3 - -
caption
Reflection of Ktullanux
171 35,136,000 Large Formless Water 2 295,633,800 (MVP EXP: 112,340,850) 236,507,040
caption
Ice Colossus (Summon)
165 2,635,200 Large Formless Water 3 - -
caption
The Pope (Waning Moon)
172 43,920,000 Small Demihuman Holy 1 - -
caption
Merkabah (Slave)
170 274,500 Small Formless Ghost 4 - -
caption
The Pope (Waxing Moon)
172 21,960,000 Small Demihuman Holy 1 492,723,000 (MVP EXP: 187,234,740) 394,178,400
caption
Agshekelot (Slave)
170 549,000 Medium Demon Shadow 4 - -
caption
Golachab (Summon)
170 823,500 Medium Undead Fire 4 - -


Dream Debris

Contained inside of caption Frozen Dream, caption Dream Debris is the currency used to purchase goods from Shohreh, and to enchant the caption Necklace of the Priestess.
Niren needs those strange dreamworld fragments to operate the Dream Rift and offers useful goods in exchange.
caption Frozen Dream is obtained from the Oneiric Gatherings and by helping Medgga.
If you manage to recover and return the caption Old Doll to The Pope just before finishing the instance, you will be awarded with a certain amount as well.

caption

Oneiric Gathering

These strange clusters are formed upon defeating a Freyja's Bishop, or any of the MVPs inside the instance.
Upon clicking one, they burst into many caption Frozen Dreams. The amount is based on the enemy defeated, and the current Difficulty Mode.



caption

Medgga

This furry traveler from a far away land, will ask you for two caption Pope Cookies, one for herself, and another for her husband.
She will toss a pile a of caption Frozen Dreams at you for the help, this amount increases with the difficulty mode.


Old Doll

This is the lost doll Tilby that The Pope tells you about at the beginning. By recovering it, you can obtain additional rewards upon finishing the instance.
Additionally, this item is required to initiate the optional fight with The Pope in the Hard Mode of this instance.
Upon defeating either of the three first Freyja's Bishops, they will drop something shiny, in a Glowing Spot.

caption

Glowing Spot

Approach and inspect it, you might discover the caption Old Doll, or nothing at all.
There is 25% chance to find the doll, and if you inspected the first two but found none, the third is guaranteed to contain the doll.
However, if you forgot to check a spot, you may miss the doll!


Mercenary

The Pope will aid you in combat during most of the fights, joining you as a Mercenary.
Once you're ready to leave the temple, you will be able to choose her outfit, altering the stats and skills.
Papal Attire provides higher DEF, MATK and INT, while ASPD and MSPD are lowered. The skill set is oriented towards tanking and support.
Casual Attire results in higher MDEF, ATK and DEX, while increasing ASPD and MSPD. The skill set focuses on offense with moderate support.

The Mercenary Scrolls sold by Shohreh allow you summon this little helper for 30 minutes.

Papal Attire
Level Stats Skills
120 HP: 95000
DEF: 312
MDEF: 48
ATK: 714~986
MATK: 920~1260
ASPD: 150
HIT: 425
FLEE: 330
MSPD: 160
STR: 50
AGI: 110
VIT: 100
INT: 140
DEX: 130
LUK: 60
Lv.1 Crash
Lv.2 Holy Light
Lv.5 Blessing
Lv.5 Increase Agility
Lv.5 Lex Divina
Lv.1 Magnificat
Benediction
150 HP: 285000
DEF: 312
MDEF: 48
ATK: 1041~1449
MATK: 1338~1848
ASPD: 150
HIT: 468
FLEE: 382
MSPD: 160
STR: 75
AGI: 132
VIT: 110
INT: 168
DEX: 143
LUK: 75
Lv.3 Crash
Lv.3 Holy Light
Lv.5 Auto Guard
Lv.8 Blessing
Lv.8 Increase Agility
Lv.5 Lex Divina
Lv.2 Magnificat
Benediction
Tender
Lv.5 Kyrie Eleison
170 HP: 380000
DEF: 312
MDEF: 48
ATK: 1488~2100
MATK: 1902~2667
ASPD: 150
HIT: 503
FLEE: 429
MSPD: 160
STR: 94
AGI: 159
VIT: 121
INT: 202
DEX: 158
LUK: 94
Lv.5 Crash
Lv.4 Holy Light
Lv.10 Auto Guard
Mental Cure
Lv.10 Blessing
Lv.10 Increase Agility
Lv.10 Lex Divina
Lv.3 Magnificat
Benediction
Tender
Lv.10 Kyrie Eleison
Casual Attire
Level Stats Skills
120 HP: 95000
DEF: 208
MDEF: 72
ATK: 850~1190
MATK: 784~1056
ASPD: 170
HIT: 435
FLEE: 330
MSPD: 120
STR: 50
AGI: 110
VIT: 100
INT: 120
DEX: 140
LUK: 60
Lv.3 Meteor Assault
Lv.5 Heal
Lv.5 Blessing
Lv.5 Increase Agility
Lv.5 Provoke
Recuperate
150 HP: 285000
DEF: 208
MDEF: 72
ATK: 1245~1755
MATK: 1110~1518
ASPD: 170
HIT: 479
FLEE: 396
MSPD: 120
STR: 75
AGI: 132
VIT: 110
INT: 159
DEX: 143
LUK: 75
Lv.4 Meteor Assault
Lv.8 Heal
Lv.5 Weapon Quicken
Lv.8 Blessing
Lv.8 Increase Agility
Lv.8 Decrease Agility
Lv.8 Provoke
Recuperate
Regain
Lv.5 Kyrie Eleison
170 HP: 380000
DEF: 208
MDEF: 72
ATK: 1749~2559
MATK: 1567~2179
ASPD: 170
HIT: 515
FLEE: 445
MSPD: 120
STR: 94
AGI: 159
VIT: 121
INT: 191
DEX: 158
LUK: 94
Lv.5 Meteor Assault
Lv.10 Heal
Lv.10 Weapon Quicken
Frenzy
Lv.10 Blessing
Lv.10 Increase Agility
Lv.10 Decrease Agility
Lv.10 Provoke
Recuperate
Regain
Lv.10 Kyrie Eleison

Rewards

Zone Drops

Most monsters drop Blue and White Potions so be sure to use those!

Notable Zone Drops

Notable Zone Drops
Item Monster Type, Jobs and Required Level Stats
caption
Temple Guard's Sica [2]
Temple Guard Type: One-Handed Sword
Weapon Level: 4
Jobs: 3rd Swordsman, Thief, Merchant
Required Level: 100
Weight: 150
Attack: 170
Grants 20% chance for physical
attacks to be unavoidable.
Enables the use of Lv.7 Holy Cross.
Autocasts Lv.5 Joint Beat
after using Holy Cross or
when physically attacking by a
chance based on the Refine Level.
Every 2 Refine Levels;
Increases damage of Holy Cross by 40%
caption
Kandura [1]
Temple Guard Type: Armor
Jobs: Assassin Cross and Stalker
Required Level: 70
Weight: 30
Defense: 46
AGI +3
HIT +10
ASPD +8%
caption
Celestial Axe [1]
Zealot and Fanatic Type: One-Handed Axe
Weapon Level: 4
Jobs: 3rd Swordsman, Thief, Merchant
Required Level: 100
Weight: 150
Attack: 200
MATK +100
Increases Physical and Magical
damage done to Undead race by 20%
Autocasts Lv.5 Blessing on self
when physically or magically
attacking by a chance.
caption
Grimtooth
Tracking Undog Type: Dagger
Weapon Level: 4
Jobs: Swordsman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja
Required Level: 36
Weight: 80
Attack: 195
FLEE +10
Perfect Dodge +5
DEF -50%
caption
Baculus of Apaosha [1]
Freyja's Bishop Type: One-Handed Staff
Weapon Level: 4
Jobs: 3rd Mage and Acolyte
Required Level: 100
Weight: 150
Attack: 170
MATK +190
Element: Earth
Inflicts Blind status when magically
attacking by a chance.
Every Refine Level;
Increases Magical damage done
with Earth property spells by 4%
Autocasts Stone Rain after using
an offensive, single-target spells by
a chance based on the Refine Level.
caption
Blessed Holy Robe [1]
Freyja's Bishop Type: Armor
Jobs: Priest and Monk
Required Level: 70
Weight: 100
Defense: 65
MDEF +15
Grants immunity to Blind status.
Every trained Lv. of Demon Bane;
SP Regeneration +5%
caption
Temple Guard Card
Temple Guard
caption
Freyja's Bishop Card
Freyja's Bishop

MVP Drops

The drop chances increase with the chosen difficulty mode.

Loomin's Drops
Item Drop Chance Type, Jobs and Required Level Stats
caption
Guns & Roses [2]
20/60/100% Type: Revolvers
Weapon Level: 4
Jobs: Rebel
Required Level: 100
Weight: 200
Attack: 160
Increases damage of Fire Dance by 30%
Removes the Cast Time of Platinum Alter
and reduces its Cooldown by 4 sec.
Every Refine Level above +4;
Increases damage of Fire Dance by 3%
caption
Shoes of Little Hopes [1]
20/30/60% Type: Footgear
Jobs: All
Required Level: 100
Weight: 20
Defense: 6
Perfect Dodge +5
Increases the damage of
Double Attack
Chain Action
Triple Attack
Fear Breeze and
Eternal Chain by 20%
If Refine Level is +9 or higher;
Perfect Dodge +3
Increases the damage of
Double Attack
Chain Action
Triple Attack
Fear Breeze and
Eternal Chain by 15%
caption
Old Purple Box
50/100/100%
caption
Yggdrasil Seed
100%
caption
Pope Cookie
100%
caption
Strawberry Flavored Rice Ball
50/100/100%
caption
Peony Mommy
25/50/100%
caption
Enriched Elunium
10/20/60%
caption
Enriched Oridecon
10/20/60%
caption
Loomin Card
0.10%
caption
(MVP) Jewelry Box
10/30/60%
caption
(MVP) Ancient Ice Cream
25/75/100%
caption
(MVP) Agate
25/50/100%
Reflection of Ktullanux's Drops
Item Drop Chance Type, Jobs and Required Level Stats
caption
Steredma tou Ouranou [1]
20/40% Type: Shield
Jobs: All except Novices
Required Level: 120
Weight: 150
Defense: 100
Reduces damage taken from
Magical attacks by 5%
Grants Zealot's Fervor status for 5 sec
when attacked by a chance based
on the Refine Level, which adds 20%
additional Holy property damage to all attacks.
If Refine Level is +9 or higher;
Reduces damage taken from
magical attacks by 5%
caption
Sanctified Glaive [2]
50/100% Type: One-Handed Spear
Weapon Level: 4
Jobs: Third Swordsman
Required Level: 120
Weight: 300
Attack: 160
DEF +10%
MATK +120
Increases damage of Ray of Genesis
and Storm Blast by 20%
Every Refine Level above +4
Increases damage of Ray of Genesis
and Storm Blast by 3%
caption
Geffenia's Water Book [1]
15/30% Type: Shield
Jobs: Warlock
Required Level: 100
Weight: 100
Defense: 30
MDEF +5
INT +3
If base INT is 120 or higher;
Max HP +2000
MATK +10
[Set Bonuses]
La'cryma Stick
Reduces Fixed Cast Time of
Jack Frost by 25%
Reduces Cooldown of
Frost Misty by 1s.
Inflicts Chill status
when using Storm Gust
by a chance.
caption
Rainbow Cake
100%
caption
Speed Potion
100%
caption
Spiritual Crystal
100%
caption
Frozen Rose
100%
caption
Enriched Elunium
20/60%
caption
Enriched Oridecon
20/60%
caption
Reflection of Ktullanux Card
0.10%
caption
(MVP) Old Card Album
50/100%
caption
(MVP) Treasure Box
100%
caption
(MVP) Turquoise
50/100%
The Pope's Drops
Item Drop Chance Type, Jobs and Required Level Stats
caption
Costume: Night Blossom Hairpin
2% Type: Costumed Headgear
Jobs: All
caption
Paragon of Papacy [2]
100% Type: Two-Handed Staff
Weapon Level: 4
Jobs: Third Mage and Acolyte
Required Level: 140
Weight: 300
Attack: 200
Element: Holy
MATK +260
Pierces 20% of Hard DEF.
Reduces damage taken from
all sources by 10%
Increases Magical damage done
with Holy property spells by 20%
Every Refine Level above +4;
Pierces 2% of Hard DEF.
Increases Magical damage done
with Holy property spells by 4%
[Arch Bishop]
Melee Damage +20%
Reduces damage taken from
Demon and Undead races by 10%
Reduces Cooldown of Adoramus by 1 sec.
Halves Cast Time of Oratio.
Every Refine Level above +4;
Melee Damage +2%
caption
Telos kai Arche [1]
40% Type: Footgear
Jobs: All except Novices
Required Level: 140
Weight: 80
Defense: 25
Drains 1% Max SP/3s.
Disables SP Regeneration.
Disables SP Leech.
Converts 0.5% of your Max SP
to a percentage that is added
as additional damage to
all your direct attacks.
Every Refine Level above +4;
Converts an additional 0.1% of Max SP.
Drains 1000 SP when unequipped.
caption
Papal Tiara [1]
25% Type: Upper Headgear
Jobs: All except Novices
Required Level: 140
Weight: 100
Defense: 20
Reduces damage taken from
Magical attacks by 10%
SP Regeneration +300% for 10 sec
after upon using an offensive skill
by a chance based on Refine Level.
Cannot be broken.
If Refine Level is +7 or higher;
Increases Physical and Magical
damage done to Shadow and Undead
property targets by 1% per Refine Level.
[Arch Bishop]
The amount is doubled.
[All Jobs]
If Refine Level is +9 or higher;
Autocasts Lv.5 or highest learned
Oratio when attacking by a low chance.
[Arch Bishop]
Reduces damage taken from Boss monsters by 5%
Increases damage of Duple Light by 30%
caption
Rites of Supremacy [1]
10% Type: Accessory
Jobs: All
Required Level: 140
Weight: 60
Defense: 10
Healing Done +6%
Healing Received +4%
Reduces damage taken from
targets of all properties by 2%
Restores 300 HP and 10 SP
when attacking by a chance.
[Arch Bishop]
Effects from multiple
items do not stack.

Removes the Cast Time
of Coluceo Heal and
decreases its
SP Cost by 80.
caption
Aztoe Nail [1]
25% Type: Dagger
Weapon Level: 4
Jobs: Transcendent Novice, Swordsman,
Merchant and Thief, Kagerou and Oboro
Required Level: 110
Weight: 50
Attack: 175
Property: Wind
MATK +150
Inflicts Freeze status when physically
attacking by a high chance.
Every Refine Level;
Increases the chance.
caption
Flowering Branch
100%
caption
HD Carnium
50%
caption
HD Bradium
50%
caption
The Pope Card
0.10%
caption
(MVP) Mystical Card Album
20%
caption
(MVP) Holy Egg
100%
caption
(MVP) Rose Quartz
100%

Cards

All cards, including those from MVPs, have a 0.10% drop chance.

Cards
Name Slot Prefix/Suffix Stats
Temple Guard Card Weapon Aswar's ATK +10
HIT +5
[One-Handed Sword]
If Refine Level is +7 or higher;
ATK +20
HIT +10
If Refine Level is +9 or higher;
ATK +10
HIT +5
Freyja's Bishop Card Footgear of Metanoia Autocasts Lv.1 Judex
when physically or magically
attacking by a low chance.
Every Refine Level;
Increases the chance.
Increases Physical and Magical
damage done to Demihuman
and Demon races by 5%
If Refine Level is +9 or higher;
Reduces damage taken from
Demihuman and Demon races by 5%
Loomin Card Accessory of Eleleth Effects from multiple cards do not stack.
Increases Physical and Magical damage done
to Shadow and Undead property targets by 15%
Enables the use of Lv.5 Duple Light and Aspersio.
Reflection of Ktullanux Card Weapon of Helvegr Effects from multiple cards do not stack.
Grants Hel's Scorn status as long as the card is equipped,
adding 20% additional Water property damage to all attacks.
The Pope Card Upper Headgear Dark Night of the Soul's Enables the use of Lv.3 Sacred Song,
which affects allies and enemies within 9 cells.
This song recovers 30% of Max HP
to self and party members,
while also reducing All Stats
of enemies by 15% for 15s.


caption

Shohreh

This flirty smuggler was caught red-handed by Niren and now handles her under-the-table business.
She will exchange Dream Debris needed to operate the Dream Rift for a wide array of good which come from the hands of Temple's craftsmen, and some other stuff their enforcers have confiscated.
To unlock her shop, you must first fully clear the instance in Easy Mode, and as you clear other difficulties, more articles are added to the list.

Shohreh's Catalogue
Item Cost Difficulty Type, Jobs and Required Level Stats
caption
Cherry Blossom Badge [1]
3000 Easy Type: Accessory
Jobs: All
Required Level: 100
Weight: 20
MDEF +5
AGI +3
Reduces damage taken from
Melee Physical attacks by 2%
Grants Lv.1 Kyrie Eleison status for
for 5 sec when melee physically
attacking with normal attacks
and skills by a low chance.
caption
Seastone Cuff Bracelet [1]
3000 Easy Type: Accessory
Jobs: All
Required Level: 100
Weight: 40
Defense: 20
VIT +3
Reduces damage taken from
Magical attacks by 2%
Restores 1% of Max HP/SP
when magically attacked
by a chance.
caption
Sitting Pope [1]
1000 Normal Type: Upper Headgear
Jobs: All
Required Level: 100
Weight: 60
Defense: 20
After-cast Delay -15%
Reduces damage taken
from all races by 3%
If Refine Level is +7 or higher;
Max HP & SP +4%
If Refine Level is +9 or higher;
ATK +6%
[Arch Bishop]
Flee +20
[Set Bonuses]
Necklace of the Priestess
Recovers 300 HP/5s
Recovers 6SP/5s
caption
Drooping Pope [1]
1000 Normal Type: Upper Headgear
Jobs: All
Required Level: 100
Weight: 40
MDEF +10
Healing Received +6%
If Refine Level is +7 or higher;
Reduces damage taken
from all sources by 3%
If Refine Level is +9 or higher;
MATK +6%
[Arch Bishop]
Perfect Dodge +10
[Set Bonuses]
Necklace of the Priestess
Healing Done +6%
caption
Costume: Drooping Pope (Casual)
1500 Easy Type: Costumed Headgear
Jobs: All
caption
Costume: Drooping Loomin
1500 Easy Type: Costumed Headgear
Jobs: All
caption
Drape of Wayward Divinity [1]
1750 Hard Type: Garment
Jobs: All
Required Level: 140
Weight: 60
Defense: 14
Grants 5% to dodge all direct attacks.
Every Refine Level above
+5 and up to +10;
Further increases the chance by 1%
Recovers 1% of Max SP and 2% Max HP
upon avoiding an attack with this effect.
caption
Pope Cookie
20 Easy Type: Consumable WATK and MATK +2%
Reduces damage taken from
all elements except Neutral by 3%
Duration: 10 min
caption
Bag of Pope Cookies (10)
180 Easy
caption
Goods from Sessrumnir (Easy)
600 Easy Type: Consumable Contains a random piece of equipment
from the Easy Mode.
caption
Goods from Sessrumnir (Normal)
1400 Normal Type: Consumable Contains a random piece of equipment
from the Normal Mode.
caption
Goods from Sessrumnir (Hard)
2200 Hard Type: Consumable Contains a random piece of equipment
from the Hard Mode.
caption
Lv.120 The Pope Scroll (Papal Attire)
150 Easy Type: Consumable Summons Level 120 Pope Mercenary
in her Papal Attire.
Duration: 30 min
caption
Lv.120 The Pope Scroll (Casual Attire)
150 Easy Type: Consumable Summons Level 120 Pope Mercenary
in her Casual Attire.
Duration: 30 min
caption
Lv.150 The Pope Scroll (Papal Attire)
250 Normal Type: Consumable Summons Level 150 Pope Mercenary
in her Papal Attire.
Duration: 30 min
caption
Lv.150 The Pope Scroll (Casual Attire)
250 Normal Type: Consumable Summons Level 150 Pope Mercenary
in her Casual Attire.
Duration: 30 min
caption
Lv.170 The Pope Scroll (Papal Attire)
350 Hard Type: Consumable Summons Level 170 Pope Mercenary
in her Papal Attire.
Duration: 30 min
caption
Lv.170 The Pope Scroll (Casual Attire)
350 Hard Type: Consumable Summons Level 170 Pope Mercenary
in her Casual Attire.
Duration: 30 min
caption
Necklace of the Priestess
1000 Easy Type: Accessory (Right)
Jobs: All
Required Level: 100
Weight: 20
Account-bound.
Max HP & SP +2%
caption
Dandelion Ring
500 Easy Type: Accessory
Jobs: All
Required Level: 90
Enables the use of Return to Rachel,
transporting you to Rachel.


caption

Temple Assistant

Niren's aidee, this acolyte is in charge of rewarding your efforts towards the exporation of Pope's dream. You will be given one caption Necklace of the Priestess (per account) upon finishing the instance in Easy Mode.
The necklace then be enchanted by her, and she will take large amounts of caption Dream Debris for the service.


Necklace of the Priestess

This accessory is slotless, account-bound and requires level 100 to wear. Temple Assistant will grant it an enchantment which can be increased in level.
It also forms a set with caption Drooping Pope and caption Sitting Pope headgears.

Name Type Jobs Level Weight Stats
caption Necklace of the Priestess Accessory (Right) All 100 20 Max HP & SP +2%


Enchantments

There are four different types, each with three levels, and you're able to obtain only one. The enchantments are not removable and there's no failure chance when increasing their level.
If you want a different enchantment, then you must buy another caption Necklace of the Priestess from Shohreh.
To increase the level of an enchantment, you must first complete the corresponding difficulty;
Level 1 requires Easy Mode cleared, Level 2 requires Normal Mode and Level 3, Hard Mode.

Each upgrade costs a hefty amount of caption Dream Debris, those costs are:

Level 1: 500 caption Dream Debris.
Level 2: 3000 caption Dream Debris.
Level 3: 6000 caption Dream Debris.

Enchantments
Enchantment Type Level 1 Level 2 Level 3
caption Justice of Freyja ATK +15
SP Regeneration +15%
Pierces 3% of Hard DEF.
ATK +30
SP Regeneration +30%
Pierces 6% of Hard DEF.
ATK +40
SP Regeneration +40%
Pierces 9% of Hard DEF.
caption Grudge of Freyja MATK +15
Max HP +200
Pierces 3% of Hard MDEF.
MATK +30
Max HP +400
Pierces 6% of Hard MDEF.
MATK +40
Max HP +600
Pierces 9% of Hard MDEF.
caption Insight of Freyja Reduces damage taken
from all races by 1%
FLEE +5
Recovers 1% Max HP/5s.
Reduces damage taken
from all races by 2%
FLEE +10
Recovers 2% Max HP/5s.
Reduces damage taken
from all races by 3%
FLEE +15
Recovers 3% Max HP/5s.
caption Mercy of Freyja Healing Done +3%
After-cast Delay -3%
Recovers 0.25% Max SP/5s.
Healing Done +6%
After-cast Delay -6%
Recovers 0.5% Max SP/5s.
Healing Done +8%
After-cast Delay -8%
Recovers 0.75% Max SP/5s.


Helpful Citizens

caption

Kind Grandma

This elder woman resides in the Northwestern portion of the city and will gladly buff you with Level 10 Blessing and Increase Agility, and Level 5 Expiatio.
You will not be able to go back once you leave the temple's premises so her services are limited.


Related Quests

NPC Quest
caption
High Priestess Niren
Rachel

Name: Identify the Disturbance
Rewards: Experience, 1 Necklace of the Priestess,
Shohreh's Shop access, Level 1 Enchanting

Name: Deeper into the Dream
Rewards: Experience, Updated Shohreh's Shop, Level 2 Enchanting

Name: The Nightmare Continues
Rewards: Experience, Updated Shohreh's Shop, Level 3 Enchanting

caption
Exit Portal
Crescent in the Noon
Name: Returning Tilby
Rewards: Experience, Frozen Dreams
caption
Eternally Hungry Dog
Crescent in the Noon
Name: Canine Troubles
Rewards: Pope Cookies, Dead Branches, Flowering Branch, Bloody Branch